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Forums - Gaming Discussion - FPS haters due to dual analog control!

ameratsu said:

Wii controls by themselves with never make an average game anything other than average. They need quality beyond the control scheme, as if you take the beloved controls away, you quickly find that FPS offerings on the Wii are seriously lacking in many regards. I will take a great FPS with okay controls (Left 4 Dead on x360) way before I will take an okay FPS with great controls (presumably The Conduit).

 

I do actually get into the game more with the wiimote than a game pad or a mouse keyboard setup myself, if you spend enough time with it, it does feel a lot better, which is one of the sell points of the Wii, if you take the controls away, then it's not really a Wii game o_O, so I don't know where you are really going with this lol. The major problem of course, is western devs wanting to push HD but are loosing money instead, when they could have spent less and still made quality games on the Wii, and a lot of them are still in denail about it even now.



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dahuman said:
ameratsu said:

Wii controls by themselves with never make an average game anything other than average. They need quality beyond the control scheme, as if you take the beloved controls away, you quickly find that FPS offerings on the Wii are seriously lacking in many regards. I will take a great FPS with okay controls (Left 4 Dead on x360) way before I will take an okay FPS with great controls (presumably The Conduit).

 

if you take the controls away, then it's not really a Wii game o_O, so I don't know where you are really going with this lol.

 

My point is that if the controls are the only redeeming value, that doesn't say much for the game itself.

 



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whorenraged said:

Anyone else get's to love FPS's with Wii controls? Or it is just me?

 

It is a far better mechanism than dual analog, which is terrible.  I prefer PC mouse/keybord myself, but I've been playing FPS games only since 1992.

Also, which should be careful which games we refer to as "HD games" since Halo 3 and Call of Duty 4 are among those games which aren't HD.



outlawauron said:
SUPABRETT said:
outlawauron said:
SUPABRETT said:
Muhammad Ali must have alot of accounts on video game forums, cuz I always see people complain that Wii controls are not accurate enough. Which makes no sense if you can play with dual sticks how the hell can't you play with the remote?

Even Red Steel controlled better than any regular fps I played before it.

I hope Wii controls become standard so all the cry babies can move on to PC.

I'm sorry, but with the "vastly inferior analog sticks" at least when try to aim, there is no sudden error that causes your cursor to spaz out.

Red Steel controlled terribly, and if the motion controls were imprecise once (even though there were tons of times), then they become less accurate than sticks or Keyboard and mouse.

I guess I was lucky then. Red Steel never spazzed out one me. Everybody says it does for some reason.

Or maybe I was just awesome at the game?

Riiight. Everyone but you seems to have issues with the controls.

 

So your silly ass thinks that I would make that shit up? I don't own any Ubisoft stock or work for them so why would I lie to some dude on the information highway that I'll never meet in my life?

There was never a "sudden error" when I played the game. I don't give a damn if you belive me or not.



outlawauron said:

I'm sorry, but with the "vastly inferior analog sticks" at least when try to aim, there is no sudden error that causes your cursor to spaz out.

Red Steel controlled terribly, and if the motion controls were imprecise once (even though there were tons of times), then they become less accurate than sticks or Keyboard and mouse.

You keep judging the wii's FPS controls on Red Steel.



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Wii controls arent as fast paced and intuitive for FPS like Dual Analog & M&KB.



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the_bloodwalker said:

 

I see most of this thread is more about "which is a better game?" than actually be "which control setup is better?". We need to put the three controls in equal ground to see the advantages and disadvantages of each

I thought that a good comparison could be CoD:WaW but because the Wii version has the lowest end of the stick in features (not graphics) it's not a good point.

Let's say we have a generic FPS called "Generix", a new IP. This game is multiplatforms and all versions are EXACTLY the same (graphics is the only difference). So let's put the three methods under analysis:

1. Mouse+Keyboard: The control of choice with the highest flexibility

Pros:(Mouse)

  • Pixel perfect accuracy
  • Quick response and fast aiming
  • Highest sensitivity

Cons:(Keyboard):

  • The best way cto control your character movements is with "WASD" keys and often newcommers get confused and press keys that don't do a think. WRONG. You control your movement with WASD+Mouse, which is the best combo for movement and also the most casual-friendly.
  • Too much buttons to get what you want and often you become an easy target when you look for the right one. WRONG. You only need to know use a few buttons to do anything you want - a vast amount of the buttons are only for better accessability, like hotkeys. And unless you're a 5 year old, you will quickly memorize nearly all hotkeys in a FPS game.
  • Requires too much practice on working with the keys in order to be a really good player. STUPID. You always need to practice to be a good player.

2. Dual Analog: Translation from PC to consoles

Pros:

  • Buttons are accesible, and always on reach. STUPID. All controllers have the buttons accessible and always on reach.
  • More firndly than Keyboard+Mouse (meybe it's casual compared to PC). WRONG. Mouse+Keyboard is the most natural controller for FPS.
  • You can be more away from the screen. STUPID. What a stupid, unfounded argument.

Cons:

  • the aiming is the slowest. If you miss, the best strategy is to go away than try to take another shot
  • It's very good in open spaces but in closed corridors has a disadvantage controlling your character

3. Wii Remote+Nunchuk

Pros:

  • The easiest controls. Pick up and play.
  • The most intuitive of all.
  • allow for more interactive actions.

Cons:

  • The developer's troubles with game design. WRONG. If there is such a trouble it's from the developers' part, not Wiimote's.
  • is not 1:1(WM+ not taken here).
  • a bit of delay between player and character action.

All three are good. But none is the Absolute Number 1. Some are easier, some are more accurate. It depends on the player's patience and skills

That is terrible. It just seems to me that you simply don't play much PC FPS.

 



ameratsu said:
dahuman said:
ameratsu said:

Wii controls by themselves with never make an average game anything other than average. They need quality beyond the control scheme, as if you take the beloved controls away, you quickly find that FPS offerings on the Wii are seriously lacking in many regards. I will take a great FPS with okay controls (Left 4 Dead on x360) way before I will take an okay FPS with great controls (presumably The Conduit).

 

if you take the controls away, then it's not really a Wii game o_O, so I don't know where you are really going with this lol.

 

My point is that if the controls are the only redeeming value, that doesn't say much for the game itself.

 

Does make a lot of the games better though, some games wouldn't be very interesting with a gamepad but are a lot of fun with a wiimote hehe, I'm glad I made the purchase at least.



dahuman said:
ameratsu said:
dahuman said:
ameratsu said:

Wii controls by themselves with never make an average game anything other than average. They need quality beyond the control scheme, as if you take the beloved controls away, you quickly find that FPS offerings on the Wii are seriously lacking in many regards. I will take a great FPS with okay controls (Left 4 Dead on x360) way before I will take an okay FPS with great controls (presumably The Conduit).

 

if you take the controls away, then it's not really a Wii game o_O, so I don't know where you are really going with this lol.

 

My point is that if the controls are the only redeeming value, that doesn't say much for the game itself.

 

 

Yeah but for that examploe of taking of wii controls from wii games, then take off HD graphics from your HD FPS and voila... You got something a bit trashy... and kinky gameplay!

 

You have to accept the games the way they are...

 



I'm guessing that no dual analog fan would argue that DA is better than M/KB for RTSs, right?

Command and Conquer N64 handled well but it was not as accurate or fast as a mouse, agree?

RTS and FPS are essentially the same control scheme. Point/aim and click/shoot.

Mouse and the Wii-mote IR are perfect for pointing and clicking, dual analog isn't.

That's why we use a mouse with our PCs and not a joystick.



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