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Forums - Nintendo Discussion - wii modchips what do ppl use them for?

I just wanted to get ppl view on modchips. What I was wondering is what % of ppl that have a modded wii use them to play pirated games. I hear ppl say that we only use them to play imports and homebrew. I dont think so myself for one there is no wii homebrew. I would have to say sure they may use them to gat around region locks, but surely they play at least a few pirated games.

My guess is about 99% of ppl with a modded wii have used for pirated games at one time or another.



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I'm getting a modchip later this year if a Freeloader doesn't come out soon enough. Only intend to play imported NTSC games, because Nintendo appears to hate us Europeans with quite a passion. Been hesitating quite a bit, since it's possible they'd release a new system "update" that either stops the chip from working, or bricks the console alltogether.

Can't rightly say I've ever even considered pirating console games. That's what the PC is for. =P



Parokki said:
I'm getting a modchip later this year if a Freeloader doesn't come out soon enough. Only intend to play imported NTSC games, because Nintendo appears to hate us Europeans with quite a passion. Been hesitating quite a bit, since it's possible they'd release a new system "update" that either stops the chip from working, or bricks the console alltogether.

Can't rightly say I've ever even considered pirating console games. That's what the PC is for. =P

 *whistles*

i'm gonna buy orange box and crysis tho. 



Neos - "If I'm posting in this thread it's just for the lulz."
Tag by the one and only Fkusumot!


 

Yarr! Avast Ye!

I intend to buy a wii modchip after I move out and buy another set of Wii for myself.
I like to keep my original game disc safely stored away. Discs are easily scratched and I don't want to have to buy the game twice.
Even for PC games, I only use the original to install and then make a copy for those that need the disc to play.
PC game disc are more safe than console though, since I wouldn't know who are visiting when I am not home and carelessly kill my game disc.
There's also a slight chance that I might buy other region's games.

Oh, and it annoys me when people put their finger prints on the disc surface.

off topic: might need to buy a new computer to play SCSocieties when it comes out.



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If I decide to get a modchip, it will likely be so I can play GCN games I missed out on and can't find.

I wouldn't be surprised if I copied some Wii games too.

I have a policy about pirating...: If I wasn't going to buy it in the first place, it's all good. If I was; I'm an asshole who should be shot.

I'd even buy some games that I really like that I've pirated first (to show support for the company who made it).

For example, I wouldn't pirate MP3:C, because I was planning to buy it. Pirating something like Wario Ware, where I wouldn't even have touched it otherwise wouldn't seem like a problem to me. If it turns out I liked Wario Ware, I'd buy regardless if I had the pirated copy.

I'm not modding my Wii until I see what goes down in the next update though. That new message Nintendo gives before updating seems like a warning shot over our heads; especially when they tell you you can stop the update if need be.



By life end:

  • Wii- 100 million+
  • Xbox360- 35~40 million
  • PS3- 30 million
  • PSP- 30~32 million ------------- FAILURE
  • NDS- 85~90 million (Skeptical)  - FAILURE
  • NDS- 100 million+ (Optimistic) -- Success!

 

 

Piracy is killing PC gaming according to ID, Epic, and other pc game developers. The exception being online games with subscription fees. It's the reason why games like Crysis that seriously push the PC are becoming few and far between and why many PC games will be held back from being all they could be because of multi-platform development.  Anyways here's an article about it:


http://techreport.com/onearticle.x/12009

Piracy pushing Epic, id away from PC gaming
by Cyril Kowaliski - 01:42 am, March 12, 2007

At the Game Developers Conference, Epic Games president Michael Capps and id Software CEO Todd Hollenshead dropped a major bombshell: rampant software piracy on the PC has made both their companies concentrate more on console development. Shacknews has the dirty details here, including the following choice quotes:

"Piracy has pushed id as being multiplatform," stated Hollenshead, whose company contracted Z-Axis to handle the PlayStation 3 version and Nerve Software the Xbox 360 edition of Splash Damage's forthcoming Enemy Territory: Quake Wars (PC).

Comments made by Epic's Capps carried a similar tone. "PC gaming is really falling apart," he revealed. "It killed us to make Unreal Tournament 3 cross-platform, but Epic had to do it," adding "the market that would buy a $600 video card knows how Bittorrent works." Epic is currently developing Unreal Tournament 3 for the PC, PlayStation 3 and Xbox 360 in-house.

That said, other developers are a bit more optimistic. According to Soren Johnson, a designer and programmer for Sid Meier's Firaxis, PC game design "is going to bend toward persistence." Johnson cites World of Warcraft as an example of a successful PC-only game—successful, he says, because "you cannot pirate an MMO. Period."



Legend11 said:
Comments made by Epic's Capps carried a similar tone. "PC gaming is really falling apart," he revealed. "It killed us to make Unreal Tournament 3 cross-platform, but Epic had to do it," adding "the market that would buy a $600 video card knows how Bittorrent works."

Maybe if Epic would spend more time refining and polishing the gameplay than adding polygons and shader effects, the Unreal Tournament games would be playable on more PC hardware AND more fun to play, and more people might plunk down their hard-earned cash. If they really feel that the $600 video card market will just pirate their games anyway, focus on the gamer, not the graphics card.

Do high-end gamers really work that way anyway? Spend $600 on a video card and another $2000 on the rest of the PC, and then pinch pennies by pirating all of their games?

 

Also, I think Steam has seen a lot of success in combating piracy, though it's not like I have statistics (who's going to answer a survey about whether or not they pirate games, lol).  Still, I think this kind of online distribution and user account tracking is really going to take off for that reason.  Epic and id are FPS giants, and these statements make it seem like they're throwing in the towel where piracy is concerned.



Do what you want cuz a pirate is free



UBISOFT BOYCOTT

I've got the feeling this thread will get a lock soon... I'm personally completely "against" game piracy. All my games are real and I make sure they are real as a lot of people sell bootleg crap and you find out for yourself they're so not the same as original games. Bootleg games eventually mess up your consoles or won't work anymore.



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