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Piracy is killing PC gaming according to ID, Epic, and other pc game developers. The exception being online games with subscription fees. It's the reason why games like Crysis that seriously push the PC are becoming few and far between and why many PC games will be held back from being all they could be because of multi-platform development.  Anyways here's an article about it:


http://techreport.com/onearticle.x/12009

Piracy pushing Epic, id away from PC gaming
by Cyril Kowaliski - 01:42 am, March 12, 2007

At the Game Developers Conference, Epic Games president Michael Capps and id Software CEO Todd Hollenshead dropped a major bombshell: rampant software piracy on the PC has made both their companies concentrate more on console development. Shacknews has the dirty details here, including the following choice quotes:

"Piracy has pushed id as being multiplatform," stated Hollenshead, whose company contracted Z-Axis to handle the PlayStation 3 version and Nerve Software the Xbox 360 edition of Splash Damage's forthcoming Enemy Territory: Quake Wars (PC).

Comments made by Epic's Capps carried a similar tone. "PC gaming is really falling apart," he revealed. "It killed us to make Unreal Tournament 3 cross-platform, but Epic had to do it," adding "the market that would buy a $600 video card knows how Bittorrent works." Epic is currently developing Unreal Tournament 3 for the PC, PlayStation 3 and Xbox 360 in-house.

That said, other developers are a bit more optimistic. According to Soren Johnson, a designer and programmer for Sid Meier's Firaxis, PC game design "is going to bend toward persistence." Johnson cites World of Warcraft as an example of a successful PC-only game—successful, he says, because "you cannot pirate an MMO. Period."