Blue3 said: twesterm said: Blue3 said: A FPS is not that hard to do, given enough time and resouces a great fps is easy. Thats exactly what gurilla got this time.
And this is why you're a tool. Making any type of gaming isn't nearly as easy you'd think. If you want a completely generic FPS (Resistance), then yes, I suppose they are easy to make, otherwise, they require a very large amount of work that just throwing money at isn't going to make great. |
obvioulsy dude you are the tool. What fps is not generic ? they all are run around and shoot stuff. So gueriill are not working hard, they are sitting on the patio drinig expensve wine ? all 150 of them just blowing through sonys cash on booze. A large amount of work could not be done in the 3 years of development.
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Resident Evil 4 brought to a life a new way of putting the camera and added a lot of suspense in just the camera placement. Gears of War improved on that and added a great cover system. Half-Life 2 went beyond just running and shooting things by adding varied gameplay ideas and physics puzzles. Halo brought good controls to a console FPS. Brothers in Arms built their game on top of actual history and the maps are incredibly accurate.
Games like Resistance, Quake 4, and Daikatana are games where you just run around and shoot stuff and simply try to be successful by being an FPS. Those other games tried to do something different and did so much more than a completely mediocre game like Resistance.
As for Killzone 2, Guerrilla (note Guerrilla not gorilla) may or may not do good with it, I haven't payed a lot of attention to the game. I know Killzone 1 was pretty bad and them trying to pass pre-rendered movies off as actual gameplay doesn't help things, but who knows, they could make something decent.
And the Daikatana example is an absolutely perfect example. It cost a crapload of money, was a development nightmare, was very hyped, and turned out to be a terrible game that was nothing like it was hyped to be. Even calling that game mediocre is a mistake.
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And let me just applaud you on the incredible comeback there. I'm not sure if I'm going to recover from that one.