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Forums - Gaming - The state of the video game industry 2026 presentation.

Just like last year Matthew Ball created a state of the Video game Industry report:

You can find it here in early access (it is free but you need to use an email and it is 161 slides)

It will take you some time to get trough but is worth it (if you have an hour or more to check it out)

https://www.matthewball.co/all/presentation-the-state-of-video-gaming-in-2026

Some of the ineresting slides for me personally:









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This is interesting stuff.
Man Roblox is on 24/7 it seems.



Pajderman said:

This is interesting stuff.
Man Roblox is on 24/7 it seems.

Roblox was launched almost 20 years ago and saw how to grow its user base by capturing the next generation with simple addictive ftp games for young kids. The games got better with the kids growing up and so they retained most of their users while continuing to draw in younger siblings / nephews / nieces. 

The simple way to play online with your friends on any hardware works. It's no wonder MS is trying to replicate this with Everything is an XBox. Everything is Roblox. From tablet to (any) laptop to phone to PC to console without a hitch.



My goddaughter has been asking for Roblox cards for the last few birthdays/holidays so I obliged. I asked her to show me what Roblox is and I definitely felt like the old dude who doesn't get "kids these days", it looks terrible and I can't understand how this game is so popular.



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For me the Igaming one was shocking, I have never heard of it but it is significant 21% of all video game spent.






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https://www.statista.com/statistics/1192573/daily-active-users-global-roblox/

Q3 (2025) 152Mi
Q4 (2025) 144Mi



Amazing report, thanks for sharing

China hard-carring the industry growth

G8 basically stagnated, with adults playing less

Roblox really redefining how kids approach gaming. Curious to see if how many of those kids will turn into paying adults

Many western publishers falling of a cliff stock-wise lol

Gaming following general IT trending of outsourcing projects to third world countries to reduce costs. Really suck for developers of rich countries but it gives an opportunity for people on growing markets to finally become developers

PC gaming has timid, but steady growths even without paid online

Console software revenue declining dying outside subscription services and paid online lol

Gaming hours on consoles/PCs strongly concentrated in few 10 or so titles with everything else fighting for scrubs

Private funding for developers declining


Overall not very good looking state of affairs



konnichiwa said:

For me the Igaming one was shocking, I have never heard of it but it is significant 21% of all video game spent.

I f you watch Prime (standard) then you get commercials for Bet MGM casino etc all the time. (Here anyway) Bescially nothing but iGaming commercials.



SvennoJ said:
konnichiwa said:

For me the Igaming one was shocking, I have never heard of it but it is significant 21% of all video game spent.

I f you watch Prime (standard) then you get commercials for Bet MGM casino etc all the time. (Here anyway) Bescially nothing but iGaming commercials.

Yeah but I thought their is a difference between Igaming and other forms of online casino's (I mean aren't everyone getting those kind of commercials while it is illegal in almost every state)






konnichiwa said:
SvennoJ said:

I f you watch Prime (standard) then you get commercials for Bet MGM casino etc all the time. (Here anyway) Bescially nothing but iGaming commercials.

Yeah but I thought their is a difference between Igaming and other forms of online casino's (I mean aren't everyone getting those kind of commercials while it is illegal in almost every state)

It seems to stand for any form of gaming/gambling with real money stakes involved.

Lootboxes escape the definition since you can't cash out.