With the rumours of there being two models of PS6, a console and a PS6 handheld that's being designed to be of similar power to PS5, it's clear the handheld will be designed to run PS5 games natively and effectively just be a portable PS5. I believe these rumours to be true but this would have serious implications for PS6. If you have a PS6 handheld that isn't any better than a PS5, then all you will do is hold back the PS6. It doesn't make any sense, unless you consider that the PS6 isn't designed to replace the PS5, but run alongside it.
Here's what I think will happen. When PS6 and PS6 handheld launches, all the Sony first party and third party developers will now target only 30fps on the PS5 instead of the 60fps they currently are. This makes sense because just by limiting the fps to 30fps, you effectively upgrade the consoles visual graphical capability by two, but people won't be upset because there will be an option if they still want 60, the PS6.
Here's what I think the resolution of and fps of each console will be. The standard PS5 and PS6 handheld will be 1080p 30fps for all new games released, the PS5 Pro will target 4k 30fps and the PS6 will target 4k 60fps.











