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Forums - PC Discussion - Baldur's Gate 3 - “It’s Rockstar-level nonsense for scope”

Baldur's Gate 3 by Larian studios is due to come out on PS5 and PC in August.

The early access version of the game has overall been great and there's a lot of excitement around the game.

I came across this article:
Why devs consider Baldur’s Gate 3 anomaly, not new standard for RPG genre: “It’s Rockstar-level nonsense for scope” | Game World Observer

Where some devs believe BG3's level of quality is not a standard that should be applied going forward, I was surprised to hear Josh Sawyer echoing similar thoughts considering Obsidian has the resources of Microsoft.

What do you guys think? Is it unreasonable to expect this level of quality from CRPGs or games in general going forward?

 



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Rockstar-level is pretty accurate when it comes to what Baldur's Gate 3 will be offering, especially in the CRPG space.

The genre has always been very niche and not many titles in the genre come out to this day. I mean, Baldur's Gate 3 contains 174 hours of cutscenes and 17,000 ending variations!!!! What game in history has come remotely close to numbers like this?!? That's the level of detail that can only be comparable to something that Rockstar would make.

It took a well known IP and a lot of dedication of resources to make a CRPG of this caliber. The genre in general never sells more than a few million copies at most. So is it unreasonable to expect the same level of quality and content for future CRPG's to have compared to BG3? It unfortunately is. The only IP I can see that could possibly get the same treatment down the road would be Fallout if it returned to its CRPG roots. But new titles are so few and far between in this genre, so who knows when we'll get the next one down the road.

Unless by some miracle, BG3 sells a ludicrous number of copies that causes publishers to take notice and start a golden age of the genre. I'll keep my fingers crossed for that lol.

The only notable games in the genre that have released somewhat recently are of course Divinity: Original Sin 2, Wasteland 3, Pillars of Eternity, Tyranny, and Torment: Tides of Numenera. 

Titles like that aren't going to get the kind of funding needed to have another Baldur's Gate 3. Should it be a standard though? HELL YES!

Last edited by G2ThaUNiT - on 19 July 2023

It will sell a few million at best. I am part of the minority who plays this stuff. That illusionary success of POE 1 was made obvious when the majority of players never completed act 1 and POE 2 sales sucked because of it. It most certainly will not be a block buster.



^ I think that's pretty much in line with their expectations (or should be, at least). Even DOS2 apparently was kind of niche, like Guilty Gear-levels of breakthrough (>1 million sales).



 

 

 

 

 

That description just tells me great visuals but mundane tedious gameplay mechanics.



Bite my shiny metal cockpit!

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Leynos said:

That description just tells me great visuals but mundane tedious gameplay mechanics.

Nah, Larian make god tier RPGs. As long as you're not averse to turn based combat, you should enjoy it honestly.



gtotheunit91 said:

Rockstar-level is pretty accurate when it comes to what Baldur's Gate 3 will be offering, especially in the CRPG space.

The genre has always been very niche and not many titles in the genre come out to this day. I mean, Baldur's Gate 3 contains 174 hours of cutscenes and 17,000 ending variations!!!! What game in history has come remotely close to numbers like this?!? That's the level of detail that can only be comparable to something that Rockstar would make.

It took a well known IP and a lot of dedication of resources to make a CRPG of this caliber. The genre in general never sells more than a few million copies at most. So is it unreasonable to expect the same level of quality and content for future CRPG's to have compared to BG3? It unfortunately is. The only IP I can see that could possibly get the same treatment down the road would be Fallout if it returned to its CRPG roots. But new titles are so few and far between in this genre, so who knows when we'll get the next one down the road.

Unless by some miracle, BG3 sells a ludicrous number of copies that causes publishers to take notice and start a golden age of the genre. I'll keep my fingers crossed for that lol.

The only notable games in the genre that have released somewhat recently are of course Divinity: Original Sin 2, Wasteland 3, Pillars of Eternity, Tyranny, and Torment: Tides of Numenera. 

Titles like that aren't going to get the kind of funding needed to have another Baldur's Gate 3. Should it be a standard though? HELL YES!

That makes sense, although if Obsidian are able to make Pillars 3 then I'm sure they will get the funding they need. From what I recall DOS2 was crowdfunded? That turned out to be one of the best RPGs



What on Earth is the point in 17000 endings?? When games had 2 or 3 different endings then I would play through the game again to see the different endings, but even the saddest of all sad PC players are not going to play through a game 17000 times to see the different endings.



Plumblaster said:

What on Earth is the point in 17000 endings?? When games had 2 or 3 different endings then I would play through the game again to see the different endings, but even the saddest of all sad PC players are not going to play through a game 17000 times to see the different endings.

Obviously it's not designed for you to see every ending but for you to try different builds and paths to see how your choices affect the outcome. It promotes player choice and agency to try and make it feel like a uniquely tailored experience, rather than just giving 2 or 3 different sets of obvious handrails to guide you to one portion of a pre-designed story.



Shaunodon said:
Plumblaster said:

What on Earth is the point in 17000 endings?? When games had 2 or 3 different endings then I would play through the game again to see the different endings, but even the saddest of all sad PC players are not going to play through a game 17000 times to see the different endings.

Obviously it's not designed for you to see every ending but for you to try different builds and paths to see how your choices affect the outcome. It promotes player choice and agency to try and make it feel like a uniquely tailored experience, rather than just giving 2 or 3 different sets of obvious handrails to guide you to one portion of a pre-designed story.

What an RPG is supposed to be the term was been so watered down over the years that it's nice when a title releases that fully embraces the concept of the genre.