Shaunodon said:
Obviously it's not designed for you to see every ending but for you to try different builds and paths to see how your choices affect the outcome. It promotes player choice and agency to try and make it feel like a uniquely tailored experience, rather than just giving 2 or 3 different sets of obvious handrails to guide you to one portion of a pre-designed story. |
What an RPG is supposed to be
the term was been so watered down over the years that it's nice when a title releases that fully embraces the concept of the genre.

You called down the thunder, now reap the whirlwind







