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Shaunodon said:
Plumblaster said:

What on Earth is the point in 17000 endings?? When games had 2 or 3 different endings then I would play through the game again to see the different endings, but even the saddest of all sad PC players are not going to play through a game 17000 times to see the different endings.

Obviously it's not designed for you to see every ending but for you to try different builds and paths to see how your choices affect the outcome. It promotes player choice and agency to try and make it feel like a uniquely tailored experience, rather than just giving 2 or 3 different sets of obvious handrails to guide you to one portion of a pre-designed story.

What an RPG is supposed to be the term was been so watered down over the years that it's nice when a title releases that fully embraces the concept of the genre.