"Raising Kratos documents the five-year, herculean effort to reinvent one of the greatest stories in gaming, God of War. Facing an unknown future, Santa Monica Studio took a massive risk, fundamentally changing their beloved franchise and re-establishing their rightful place in video game history. More than just a “making of,” this cinematic journey of second chances rooted in family, sacrifice, struggle and doubt follows game director Cory Barlog and those who chase perfection in art and storytelling. Witness the incredible defeats, the unpredictable outcomes and the down-to-the-wire tension on full display in this true-life redemption story."
This is a very interesting video about how the team struggled with setbacks and challenges, to go from an idea to the game we have today.
I especially liked the part where Shuhei Yoshida thought the game was "horrible" originally, seeing how Christopher Judge got involved, and the E3 reveal.
And then all the bugs that were still in the game when they were nearing the end of production and were supposed to have 0.
I'm actually currently in the middle of playing this game as well, so this is extra interesting for me to watch.
Obviously, there will be some spoilers in the video, so bear that in mind if you haven't played the game yet.