Forums - Gaming Discussion - DICE revamping Battlefront 2 progression, microtransactions return for cosmetics only

DICE has detailed the upcoming changes to the progression system which will come in 2 updates, the first on March 21st, the 2nd in April.

 

March 21st update

-The new progression system will be linear, not random. You will earn XP for playing as trooper classes, reinforcements, heroes, ships, and vehicles, which will level up those various classes. Each level up gives you 1 skill point, which you can use to unlock star cards. 

-The costs for star cards under the new update is 1 for grey, 1 for green, 1 for blue, and 1 for purple, so it no longer costs more to unlock higher level star cards like it did before.

-Crates will no longer be purchasable, you will only get them from the daily login and from completing milestone and timed challenges, and they will contain cosmetic items and/or credits only.

-Your current level progress for classes/heroes/etc. will be maintained, so if you have a level 20 trooper right now, it will still be level 20 in the new update.

-The level requirements to unlock blue and purple star cards are as follows in the new update:

  • Trooper: 22/35
  • Starfighter/Hero/Hero Ship: 12/25
  • Aerial/Enforcer: 12/16
  • Armor/Speeder: 12/20

April update

-Microtransactions will return, you will be able to buy crystals both in-game and through 3rd party stores. 

-You will be able to use crystals that you either bought with real money or earned through in-game challenges, as well as credits that you have earned in-game, to buy current and new cosmetics for troopers and heroes, with new cosmetics planned to be added to the game over time. One example of a cosmetic given is the ability to change the species of your troopers in the Rebellion and Resistance from human to Rodian. DICE recommends saving any credits and crystals you have right now until this update has released, so you can use them to buy cosmetics.

-Crafting parts which you have earned in-game prior to this update will be converted into skill points, at a rate of 40 crafting parts per skill point. DICE recommends not spending any crafting parts you earn prior to this update since higher level star cards will be cheaper with skill points than they are with crafting parts.

 

https://battlefront-forums.ea.com/discussion/102520/revamped-progression-is-coming-soon#latest

Last edited by shikamaru317 - on 16 March 2018

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Seems like a really nice update. Now that this is out of the way and the game no longer has RNG bullshit associated gameplay changing starcards, they can finally get to work on adding new content to the game, such as adding maps, heroes, and hero ships from the prequel trilogy, Rogue One, Han Solo movie, The Clone Wars, and Rebels, as well as new cosmetics and hopefully eventually some new weapons for the trooper classes.



Between this, and the Kotaku Battlefield article, it looks like EA got the message. I'm optimistic about Battlefield V, now that seem very cautious not to put in the egregious type of microtransactions in.



Bet with Intrinsic:

The Switch will outsell 3DS (based on VGchartz numbers), according to me, while Intrinsic thinks the opposite will hold true. One month avatar control for the loser's avatar.

there will still be microtransactions, and I hoped for all of them, including cosmetics, to be gone.But I guess that this is better than nothing.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

flashfire926 said:
Between this, and the Kotaku Battlefield article, it looks like EA got the message. I'm optimistic about Battlefield V, now that seem very cautious not to put in the egregious type of microtransactions in.

Yeah, hopefully they have learned their lesson and will remove anything that can affect gameplay at all from the Battlepacks in Battlefield V, such as weapon sights. 



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Nautilus said:
there will still be microtransactions, and I hoped for all of them, including cosmetics, to be gone.But I guess that this is better than nothing.

Yeah, that was too much to hope for since all map, hero, etc. DLC is free. They have to pay for the development of that content somehow. 



shikamaru317 said:
Nautilus said:
there will still be microtransactions, and I hoped for all of them, including cosmetics, to be gone.But I guess that this is better than nothing.

Yeah, that was too much to hope for since all map, hero, etc. DLC is free. They have to pay for the development of that content somehow. 

They do.Its called paying for the game.

The game sold 7 million as of december.They get roughly 40 dollars out of each copy(assuming everything was phisical, since the profit for digital is bigger), so they earned 280 million dollars as of december, and thats the worst case scenario.Tell me where they need more money to fund the development.

I wouldnt even have an issue with an expansion assuming the base game has enough content and the expansion is worth the asking price.My problem is qith microtransactions, since it unbalances the game, even when its minor things like cosmetic only.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Nautilus said:
shikamaru317 said:

Yeah, that was too much to hope for since all map, hero, etc. DLC is free. They have to pay for the development of that content somehow. 

They do.Its called paying for the game.

The game sold 7 million as of december.They get roughly 40 dollars out of each copy(assuming everything was phisical, since the profit for digital is bigger), so they earned 280 million dollars as of december, and thats the worst case scenario.Tell me where they need more money to fund the development.

I wouldnt even have an issue with an expansion assuming the base game has enough content and the expansion is worth the asking price.My problem is qith microtransactions, since it unbalances the game, even when its minor things like cosmetic only.

I see where you're coming from, but considering this is only the 2nd Star Wars game in the 10 year exclusivity deal, and that it sold under EA expectations, it's quite possible they still haven't recouped however much they paid Disney for the 10 years of exclusivity. I'm guessing EA had to pay at least $1 billion to get the exclusive rights to make Star Wars games for 10 years. These weren't just 10 random years, it was 10 years during which new Star Wars movies would be releasing, while Star Wars popularity would be at an all-time high. Must have been a very expensive deal.



shikamaru317 said:
Nautilus said:

They do.Its called paying for the game.

The game sold 7 million as of december.They get roughly 40 dollars out of each copy(assuming everything was phisical, since the profit for digital is bigger), so they earned 280 million dollars as of december, and thats the worst case scenario.Tell me where they need more money to fund the development.

I wouldnt even have an issue with an expansion assuming the base game has enough content and the expansion is worth the asking price.My problem is qith microtransactions, since it unbalances the game, even when its minor things like cosmetic only.

I see where you're coming from, but considering this is only the 2nd Star Wars game in the 10 year exclusivity deal, and that it sold under EA expectations, it's quite possible they still haven't recouped however much they paid Disney for the 10 years of exclusivity. I'm guessing EA had to pay at least $1 billion to get the exclusive rights to make Star Wars games for 10 years. These weren't just 10 random years, it was 10 years during which new Star Wars movies would be releasing, while Star Wars popularity would be at an all-time high. Must have been a very expensive deal.

You have to consider that the first game already sold like crazy, so they recoupped alot of money there.Not to mention all the DLC they sold.Then you have this second game, that not only sold well already, but if EA hadnt screw up, it would have sold much better.It would take a better analysis to see if they reached 1 billion with those games alone, but if it didnt it would have put it really close to it.

Plus on those type of deals, usually the profit is not meant to offset the cost in one product.Disney bought Star Wars for 4 billions and it took them 3 movies to offset the cost(looking only at the movies, and leaving everything else out).Seeing how EA manages to pump 1 SW game every two years, they could have made 5 games in those 10 years, and assuming that each game gave 500 million dollars in profit, you would have one hell of a deal right there.And that is just counting the money they make off of the base game.(So special editions, DLCs and microtransactions are all out).

This is not aiming at you, but people need to take out this fantasy that game development cost way too much, especially for games that are, for the most part, a garanteed success, like COD, Battlefield and Star Wars.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Hate to say it because this is a good update, but it might be too little too late. The damage is likely already done, and it’s unlikely that the next Battlefront (should there be one) will not see that much commercial success so long as it has EA’s stamp on it. That being said though, I personally may finally pick this one up since EA and DICE are at least showing they’re willing to change a very crappy system.



0331 Happiness is a belt-fed weapon