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Forums - Nintendo Discussion - Reggies Thoughts on Nintendo Going Third Party.

Barkley said:
rjason12 said:

HD rumble is an innovation! It's an improvement to regular rumble. Stop talking down about it, just because nintendo is doing it. It's going to become a standard.

Please don't assume that's the reason at all.

Yes HD Rumble is an improvement, you literally can't say it's bad, it's objectively better. I just wouldn't really regard it in itself is really "innovative". It seems more the gameplay they're trying to create with it is the "innovation". The 'how many ice cubes are in your controller' minigames I couldn't care about in the slightest.

It's a nice feature, but it's not something I feel should have any affect on HOW we play, that just feels completely forced.

What's your thoughts on VR?



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Barkley said:
Azzanation said:

So you prefer to miss out on features and just have cheap PCs instead..

Features such as? What has Nintendo really done in the past decade that's so great? Nothing I can think of that I care about.

Regardless that assumes that if Nintendo stopped making hardware there'd never be any advancements made in gaming technology... oh wait shareplay.... VR.... Online Parties.... multi-touch....

Nintendo leaving hardware would not stop innovation. Amongst Mobile Hardware Manufacturers, Sony, Microsoft, Logitech, Razer, Oculus, and many other companies that may or may not exist yet, I think gaming hardware advancements would be covered should Nintendo dedicated themselves to software. 

 Regardless I'm more than content with gaming hardware as it is, it's software that needs to be innovated, not hardware.

Ha, VR. That's exactly what I was getting at. If you think the current use of this "VR", is innovative, you're sorely mistaken. All current VR is, is AR with two screens stuck in front of your eyes. We're still using controllers with it.

If you truly think Nintendo should leave out of consoles, there is something wrong with that thought. Look at where we are heading with Sony and microsoft. They're competing so hard that they are making upgraded consoles mid gen, just to keep up with PCs. I really don't want to constantly have to shell out 300-400 dollars for a new console that does almost exactly the same thing as the previous ones, when I could just build a gaming pc and upgrade specific parts cheaper. 

Someone already said it, but Nintendo is the last strictly gaming company, we don't need the other two be the only ones who make games and consoles because they are unreliable when it comes to gaming. Look at how other studios/branches each of them shut down just because sales have gone down. can you imagine what either one of those companies would do if their latest consoles sold as much as the Wii U, I can guarantee they would cut those businesses off and sell the assets.



rjason12 said:
Barkley said:

 Regardless I'm more than content with gaming hardware as it is, it's software that needs to be innovated, not hardware.

Ha, VR. That's exactly what I was getting at. If you think the current use of this "VR", is innovative, you're sorely mistaken. All current VR is, is AR with two screens stuck in front of your eyes. We're still using controllers with it.

VR is AR? What real footage is it augmenting? Or don't you know the difference between VR and AR? http://www.augment.com/blog/virtual-reality-vs-augmented-reality/

And why are the use of controllers and innovation mutually exclusive? Do you know that there are also VR games that don't take use of controllers or combine controller-input with other data (position, direction, angle, acceleration, trajectory of the headset, hands and/or the whole body)?



Thank you RavenXtra that you locked another thread.

http://gamrconnect.vgchartz.com/thread.php?id=225373&page=1



Conina said:
rjason12 said:

Ha, VR. That's exactly what I was getting at. If you think the current use of this "VR", is innovative, you're sorely mistaken. All current VR is, is AR with two screens stuck in front of your eyes. We're still using controllers with it.

VR is AR? What real footage is it augmenting? Or don't you know the difference between VR and AR? http://www.augment.com/blog/virtual-reality-vs-augmented-reality/

And why are the use of controllers and innovation mutually exclusive? Do you know that there are also VR games that don't take use of controllers or combine controller-input with other data (position, direction, angle, acceleration, trajectory of the headset, hands and/or the whole body)?

I obviously didn't mean that it LOOKS like AR, but that "VR" currently functions like AR. And look, you just outed yourself. You're saying that VR uses motion control (which is exactly what Nintendo brought to commercial market. Current VR is just like what we call hover boards. It's not the real thing.



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rjason12 said:

Current VR is just like what we call hover boards. It's not the real thing.

Who is "we" and what is "our" definition for hover boards?

And of course VR is not the "real thing"... going outside and doing everything in reality (no matter the consequences or danger of these activities)  is the real thing. ;)



Ljink96 said:
Damn, Reggie went off when listing the industry standards Nintendo has set. People can't deny this. People like to compare Nintendo and Sega and say that Nintendo will "Dreamcast" themselves out of the market but Sega has nowhere near a track record as Nintendo. They'll survive. They've survived this long, they'll most likely outlive all of us on the forum. As long as people buy their hardware and they're making money off said hardware, they'll make hardware.

Yes SEGA does. The thing about SEGA is that their greatest accomplishments are tied to the arcade scence. 



Conina said:
rjason12 said:

Current VR is just like what we call hover boards. It's not the real thing.

Who is "we" and what is "our" definition for hover boards?

And of course VR is not the "real thing"... going outside and doing everything in reality (no matter the consequences or danger of these activities)  is the real thing. ;)

Lol "we" is people who own them, the manufacturers, the media, etc. 



It becomes far easier to see Nintendo's position on becoming a third party developer when the company is put into the context of being a toy company first and a software developer second.

Granted, Nintendo was originally a (card) game company first, which shows how the company has been able to adapt their business model to changing times (Nintendo made Game And Watch LCD toys before the Famicom), but given the slant of their consumer demographics (swings towards the children's market more than any other console manufacturer) it would leave a gap in the market if they ever left the hardware business completely.

That said, the response to Pokemon Go, but not Mario Run, does demonstrate previously untapped markets had been left on the table. What distinguishes Pokemon Go from Mario Run is in how each respective game used the platform for which it was developed for.

Pokemon Go in retrospect, seems like such a natural evolution for the game that it boggles the mind why the concept wasn't executed earlier other than for an unnatural resistance to allowing Nintendo's IPs showing up on anything other than their own hardware.

Mario Run, on the other hand, was like every other mobile run game with the exception that it featured the Mario IP and cost $9.99. Is there any wonder why there was only a 4% conversion from those who downloaded the free demo to those who paid for the full app?

The point is that Nintendo uses the unique features of the hardware they design in the process of developing their own software titles. Yes, some of those features would be available on other platforms, but each iteration of Nintendo hardware allows software developers to explore the hardware and incorporate those features into their games. Some hardware elements have a greater effect than others (shake control was fun if not completely unnecessary, 3D was interesting, but ultimately had no impact on game play), but hit or miss, it's what allows Nintendo to innovate and have fun rather than just be an IP company that cranks out sequel after sequel.



rjason12 said:
Conina said:

VR is AR? What real footage is it augmenting? Or don't you know the difference between VR and AR? http://www.augment.com/blog/virtual-reality-vs-augmented-reality/

And why are the use of controllers and innovation mutually exclusive? Do you know that there are also VR games that don't take use of controllers or combine controller-input with other data (position, direction, angle, acceleration, trajectory of the headset, hands and/or the whole body)?

I obviously didn't mean that it LOOKS like AR, but that "VR" currently functions like AR. And look, you just outed yourself. You're saying that VR uses motion control (which is exactly what Nintendo brought to commercial market. Current VR is just like what we call hover boards. It's not the real thing.

Wait... are you actually saying VR isn't an innovation but HD Rumble is?