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Forums - Gaming Discussion - Love Final Fantasy XV, hate it, or whether you're indifferent, there is something I think we can all agree on.

Okay.

Personally, I don't care about that. I care about the amount of content you can interact with. The Fallout 4 map, for example, really isn't all that big but it is packed with enemy encounters. That makes it a LOT more fun to explore compared to many other open-world games.



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SegataSanshiro said:
Wright said:

Wouldn't Just Cause 3 map be bigger, though?

Yeah but nothing is in it. XCX is a very imaginative world that even if nto the biggest in all gaming (that goes to Elder Scrolls 2 by a massive margin) but the sense of scale in XCX is insane. They do a great job making you feel smaller than you are.

There is far more in Just Cause 3 than XCX. Far more enemy bases, NPCs, buildings, vehicles, etc. Not that being filled with buildings and the like makes for an inherently better game, but there's far more stuff to discover.

Plus, cars don't clip through people in Just Cause. =p



Bigger isn't always better lol id rather ffxv map was smaller tbh.



onionberry said:
is xenoblade chronicles x a better jrpg than final fantasy xv? find out on the next episode of DRAGON BALL Z

According to metacritic which everyone seems to be obsessed with,  they are even right now lol though that will likely change. 



MTZehvor said:
SegataSanshiro said:

Yeah but nothing is in it. XCX is a very imaginative world that even if nto the biggest in all gaming (that goes to Elder Scrolls 2 by a massive margin) but the sense of scale in XCX is insane. They do a great job making you feel smaller than you are.

There is far more in Just Cause 3 than XCX. Far more enemy bases, NPCs, buildings, vehicles, etc. Not that being filled with buildings and the like makes for an inherently better game, but there's far more stuff to discover.

Plus, cars don't clip through people in Just Cause. =p

Cars ar enot clipping through people in XCX they are holograms to make people feel more at home. But it's still unmaginative real world stuff I seen in a thousand other game in Just Cause...yes a city and buildings..yes so interesting. Also tired of open world game like skyrim..yes looks like trees and shit..again. why XCX feels so fresh as it feels alien and new and full of imagination.



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SegataSanshiro said:
MTZehvor said:

There is far more in Just Cause 3 than XCX. Far more enemy bases, NPCs, buildings, vehicles, etc. Not that being filled with buildings and the like makes for an inherently better game, but there's far more stuff to discover.

Plus, cars don't clip through people in Just Cause. =p

Cars ar enot clipping through people in XCX they are holograms to make people feel more at home. But it's still unmaginative real world stuff I seen in a thousand other game in Just Cause...yes a city and buildings..yes so interesting. Also tired of open world game like skyrim..yes looks like trees and shit..again. why XCX feels so fresh as it feels alien and new and full of imagination.

Oh, I see. So when my Skell leg clips right through a person running a shop, I should be assuming that the person and the shop are both computer holograms meant to make me feel more at home as well?

Regardless, I'm not here to debate aesthic sense. If you prefer the Xenoblade X's stock desert/ice/lava/plains locales to Just Cause 3's stock forest/city/base locales, that's all fine and well, but it's not the question here. The point is that within those locales, Just Cause 3 has far more things to discover and interact with than X. Whether that makes it a better game or not is an entirely different question, but the claim that "nothing is in" Just Cause 3 is blatantly inaccurate.



It's the size of Skellige from Witcher 3.

It took SE 10 years to make a map 1/3 the size of Witcher 3, meanwhile some Polish dudes (and dudettes) made that game in 3.5 years. Really incredible (for the Polish guys).



Yes, I also have a very long penis that hasn't been mentioned for a long time and craves attention.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

MTZehvor said:
SegataSanshiro said:

Cars ar enot clipping through people in XCX they are holograms to make people feel more at home. But it's still unmaginative real world stuff I seen in a thousand other game in Just Cause...yes a city and buildings..yes so interesting. Also tired of open world game like skyrim..yes looks like trees and shit..again. why XCX feels so fresh as it feels alien and new and full of imagination.

Oh, I see. So when my Skell leg clips right through a person running a shop, I should be assuming that the person and the shop are both computer holograms meant to make me feel more at home as well?

Regardless, I'm not here to debate aesthic sense. If you prefer the Xenoblade X's stock desert/ice/lava/plains locales to Just Cause 3's stock forest/city/base locales, that's all fine and well, but it's not the question here. The point is that within those locales, Just Cause 3 has far more things to discover and interact with than X. Whether that makes it a better game or not is an entirely different question, but the claim that "nothing is in" Just Cause 3 is blatantly inaccurate.

There is no ice area in XCX,Sylva is like a alien moon but it's not ice at all the blizzard isn't a blizzard but spores from the green balls. Show me a forest in any game that looks ANYTHING like Noctilum esp since it's not a forest but a alien looking swamp with a building sized flower. . It's been explained before about the cars are in fact holograms,the ones parked are not. People when in a skell is just so you don't get hung up oh and when on foot you bump into them in the city. It's a game design choice and the right one for traversing.(real annoyance in Dragon Age Inqusition when you can't move around your own party members and have to warp to get unstuck) XCX tells you everything if you play it right and pay enough attention. 



SegataSanshiro said:
MTZehvor said:

Oh, I see. So when my Skell leg clips right through a person running a shop, I should be assuming that the person and the shop are both computer holograms meant to make me feel more at home as well?

Regardless, I'm not here to debate aesthic sense. If you prefer the Xenoblade X's stock desert/ice/lava/plains locales to Just Cause 3's stock forest/city/base locales, that's all fine and well, but it's not the question here. The point is that within those locales, Just Cause 3 has far more things to discover and interact with than X. Whether that makes it a better game or not is an entirely different question, but the claim that "nothing is in" Just Cause 3 is blatantly inaccurate.

There is no ice area in XCX,Sylva is like a alien moon but it's not ice at all the blizzard isn't a blizzard but spores from the green balls. Show me a forest in any game that looks ANYTHING like Noctilum esp since it's not a forest but a alien looking swamp with a building sized flower. . It's been explained before about the cars are in fact holograms,the ones parked are not. People when in a skell is just so you don't get hung up oh and when on foot you bump into them in the city. It's a game design choice and the right one for traversing.(real annoyance in Dragon Age Inqusition when you can't move around your own party members and have to warp to get unstuck) XCX tells you everything if you play it right and pay enough attention. 

It honestly seems like you honed in on about ten words from my previous post and decided to disregard the rest of it.

As I said, I'm not concerned with debating the quality of Xenoblade's aesthetics; if you prefer X's world, more power to you. That's your opinion and you are welcome to it. My objection is solely with the notion that Just Cause 3 somehow has "nothing in it." If you want to discuss that point, then I'd be happy to. If you want to try and convince me that the precipitation in a certain location of the game is..."spores from green balls," then I'm not particularly interested.