MTZehvor said:
Oh, I see. So when my Skell leg clips right through a person running a shop, I should be assuming that the person and the shop are both computer holograms meant to make me feel more at home as well? Regardless, I'm not here to debate aesthic sense. If you prefer the Xenoblade X's stock desert/ice/lava/plains locales to Just Cause 3's stock forest/city/base locales, that's all fine and well, but it's not the question here. The point is that within those locales, Just Cause 3 has far more things to discover and interact with than X. Whether that makes it a better game or not is an entirely different question, but the claim that "nothing is in" Just Cause 3 is blatantly inaccurate. |
There is no ice area in XCX,Sylva is like a alien moon but it's not ice at all the blizzard isn't a blizzard but spores from the green balls. Show me a forest in any game that looks ANYTHING like Noctilum esp since it's not a forest but a alien looking swamp with a building sized flower. . It's been explained before about the cars are in fact holograms,the ones parked are not. People when in a skell is just so you don't get hung up oh and when on foot you bump into them in the city. It's a game design choice and the right one for traversing.(real annoyance in Dragon Age Inqusition when you can't move around your own party members and have to warp to get unstuck) XCX tells you everything if you play it right and pay enough attention.







