Forums - Nintendo Discussion - Interesting Quote About the GameCube's Design

GameCube was a good system. To be honest I personally didn't mind the design, it definitely is memorable at least. They could have made it look less toy like fairly easily though, that was a bit of a problem. 

Unfortunately Microsoft coming into the industry basically caused the no.2 spot to become split. Otherwise Nintendo would've sold 45-50 million GameCubes fairly easily IMO.

They should've just agreed to put Windows CE (or whatever it was that was on Dreamcast) on the GameCube and made an ally of MS rather yet another competitor. 



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At least the GameCube had good third party games like Resident Evil 4, REmake, Zero, 2, 3, Code Veronica, FF Crystal Chronicles.



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Gamecube, Wii U (Gamecube HD) strategy just doesn't work for Nintendo. Third parties are the bread and butter for Xbox and Playstation but for Nintendo success has come only when they tried to make a mass market device and support it with their own first and second party software. Differentiating its product from competitors, rather than imitating them.

The size and storage of the discs, the colour of the consoles or design are just silly conjecture based hypothesis. I had the original xbox. It was a monster black and green brick with some big ass controller at launch. It got more 3rd party support as a new entrant to the gaming world than Nintendo did with Gamecube. Go figure but without the old purple lunchbox and size of the discs hypothesis.



padib said:
That is very interesting to say the least. Only thing is they completely failed by making the disk limited in space compared to the competition.

They needed and still need to be careful with that sort of thing, but it's nice to see that Nintendo at one point admitted that price and console capabilities were important factors in design.


They were under different management. 



Shadow1980 said:

Now, I know there's all the "Well, they could have just split the game across multiple discs" talk, and sure, there's been plenty of multi-disc games before and after, but A) they weren't exactly common, B) some games probably couldn't get split across multiple discs as they take place in a single contiguous environment (think GTA),


Interesting to note, GTA3 and Vice City would have fitted no problem on a single Gamecube disc each.



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jonathanalis said:
and seems that dint work.
why would work now?

For the same reason Xbox OG had limited success whilst the 360 thrived.

"and seems that dint work."

PS2 owned the market before the gamecube/Xbox was even out. Architecture was so vastly different in the prior generation most important devs (Japanese) worked on a single platform basis and this carried over in the PS2/Gamecube era. ALthough Gamecube recieved third party support, the biggest titles of the generation were PS2 exclusive and designed as such from day 1. Many arrived before the gamecube and xbox even launched in 2001 or just as they launched.

GTA3 (2001), Final Fantasy X (2001), Metal Gear Solid 2 (2001), Tekken Tag (2001), kingdom hearts (2002): These are literally the biggest sellers of the generation.

The equivalent today would be if the PS4 launched a year before the X1 with COD and Assassins Creed, GTA6 and Final Fantasy XV as exlcusives. Their would literally be no room for the competition, this was pretty much the case back in 2000.

Due to the more similar nature in architecture and increased cost of production, when gen 7 came along developers stopped handing out exclusives just for for lack of caring and actually tried to captalise on their games sales potential and port to relevant platforms, note that PC ports were not at all common before the 360/PS3. This alongside a helpful year head start is why the 360 quadrupled the OG xbox's sales. The year is 2015, if developers have a relevant plaform to port their game to, they will do it. To no surprise the industry was very different 15 years ago



green_sky said:
Gamecube, Wii U (Gamecube HD) strategy just doesn't work for Nintendo. Third parties are the bread and butter for Xbox and Playstation but for Nintendo success has come only when they tried to make a mass market device and support it with their own first and second party software. Differentiating its product from competitors, rather than imitating them.

The Wii U is far closer to the Wii in concept (weak hardware, gimmicky control), then it is to the gamecube (powerful hardware, unitrusive design/control).

Nintendo have had 5 financially successful home console generations and the blue ocean strategy only played part in one of the them. Wii U tried it with the tablet and failed, Wii U is not designed for the core gaming market like the NES, SNES, n64 and Gamecube (all which were all very profitable)



zorg1000 said:
So Gamecube & Wii U both had the intention of reclaiming "hardcore" gamers by way of 3rd party support and are Nintendo's worst selling consoles, maybe it would be wise to give up on them.

The Wii U making its first impressions on the hardcore market. Forget what words came out Reggie's mouth, the system was not designed around reclaiming the core market.



Gamecube was a brilliant effort, but the PS2 was an unbeatable foe. People seem to act Xbox topped the gamecube by a huge margin, they were really in the same boat, Microsoft just stuck to the path and improved upon their branding.



ganoncrotch said:

The original Xbox wasn't a dvd player out of the box either, you needed to buy a dvd adapter thing for it that cost about €50 here in Ireland, still cheaper than most dvd players at the time but I guess the original Xbox didn't really stand much competition to the monster PS2 at the time either.

The gap between the OG Xbox and Gamecube was not big. Although I will say that one thing that the OG xbox did was innovate in the online space driven by Halo and introduced high acclaimed western RPGS to the console space (Edlerscrolls Morrowind, Star Wars Knights of the old Republic 1/2,  Jade Empire, Fable).

Genre wise the gamecube didn't excel in anyway the PS2 didn't; PS2 matched and surpassed it in every category. The Xbox on the otherhand actually carved its own niche as a PC for console gamers.



LemonSlice said:


Interesting to note, GTA3 and Vice City would have fitted no problem on a single Gamecube disc each.


I've seen multiple conflicting sources on GTA3, some of which suggest that it was bigger than 1.5GB, but Vice City was most definitely larger than 1.5GB. Every sixth-gen GTA game eventually came to Xbox, but never to GameCube despite the GC having a similar global install base. The only practical reason I could see for that is format.