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Forums - Gaming Discussion - Pet peeve; games forcing you to specialize through poverty

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I freaking hate how so many games now will give you, say, three skill trees, but only enough money to max out one of them, or 20 weapons but enough money to buy 12.

It's billed as allowing options and different styles of play, but what it's really doing is taking away options. What if I want to be strong, stealthy, and fast? What if I want to be versatile, and switch up my playstyle on the fly, instead of being locked into playing the whole game sneakily cos the game doesn't give me enough cash to max out everything?

Give me enough money to buy/upgrade everything by the end of my playthrough, please.



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I general, I'm okay with this because I'm not a 100% completionist most of the time. However, it can be very annoying

Skill trees aren't fun when you can't unlock everything... it makes you think too far into the game when you just start the game and you can totally screw up your character build..

Good thing that some games allow you to reallot your skill points though.



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I think an easy solution to this is respecs. One of the games that did this best was Kingdoms of Amalur Reckoning.



meanwhile,. the rest of the internet is in that other thread talking about how games lack any challenge these days..



but seriously,. i loved the (poverty) of the talent trees in WoW. trying to make the most of what points i had available was perhaps the thing i liked doing most in that game. i respeced soo many times.

i wish more games had that level of thoughtfulness in creating specialization trees.

"having it all" is often times gamebreaking imo.



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That's the path to being overpowered and making the end-game boring. This is especially true if the final skill in a skill-tree is an uber-skill.

As long as you can respec and as long as each play-style is supported, I don't see the problem.



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I am a bit worried about Xenoblade Chronicles X in this regard. I seen how the skill tree branches off into mech pilot or warrior and wonder if you are going to have to specialize in one.

The low hit points in the gameplay trailer brought this to mind. There were characters who had low hitpoints, but got a major boost when in their mech, and there were guys that actually lost HP when they got in their mech. The skills the player is allowed to equip and what will be available at the end of the game will also be greatly effected being we know there are separate skills for melee and ranged weapons, as well as soldier and mech skills.



Hey its like the real life you dont get everything



It depends on the game, but generally I find something else disappointing - that in many RPGs the moment you are finally powerful and have all the cool items and weapons.. the game ends. This was especially in Fallout 1 and 2 for me.



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