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Forums - Gaming Discussion - Anticipated GotG: The Witness

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There are three simple reasons why The Witness is my most anticipated game of 2014.

The first is Jonathan Blow. His debut game, Braid, still dazzles and thrills me when I revisit it, five years after its release. Quite simply, I like how Jonathan Blow thinks about games. I like that he doesn't see their artistic worth as somehow separate from their mechanical parts, but inextricably linked to them. He isn't ashamed or embarrassed by the medium's fondness for jumping from platforms and squashing bizarrely shaped enemies. He makes games that are artful, rather than making art that looks like a game.

My second reason for awaiting The Witness like a Pavlovian hound is that it looks absolutely nothing like Braid. From 2D platformer to vast 3D first-person puzzle-adventure - that's a stylistic switch that most developers wouldn't dare to take. At the risk of reigniting the smouldering embers of old arguments, one of my biggest disappointments of 2013 was Phil Fish announcing he was working on Fez 2. Maybe that ill-fated game would have been nothing like Fez, but to see one of the leading lights of thoughtful indie development apparently falling prey to the same sequelitis that is choking the mainstream games industry was a real let down. While I wish the decision had been made under more pleasant circumstances, and hadn't led to his premature retirement, I was actually glad when Fish axed the project.

Blow could easily have delivered another academically minded platform game and reaped both commercial and critical rewards. That he instead chose to challenge himself - building a new 3D engine from scratch, no less - fills me with hope. The Witness may end up as a disappointment, but that's all part of the thrill of watching the tightrope walker at work. If Blow does stumble or fall with The Witness, it will at least be an honest failure, born of thwarted ambition rather than low expectation.

Mostly, however, I can't wait to play The Witness because I have no idea what The Witness is. In fact, I find myself avoiding even what little information has been released so far. It invites comparisons to Myst (one of the development team has prior form on that seminal series) but I suspect that's a facile comparison that tells only a tiny part of the story. The Witness remains a glorious mystery.

It's an exciting feeling. I miss being surprised by games, I miss pressing start and not knowing what will come next. The games industry is in real danger of becoming a clockwork factory, spitting out sequels to the same games at the same time every year, but the comforting embrace of the familiar has quietly turned to a smothering chokehold.

By carefully restricting how much we know about The Witness, Blow is banking on his own nascent reputation as a design guru, deserving of our trust with few questions asked, but more importantly he's swimming against a toxic tide of endless announcements, teasers, announcements of teasers, previews, trailers, developer diaries and other pointless ephemera that clogs up our faculties.

All I know about The Witness is that it's set on an island, and there will be puzzles. Frankly, that's all I need to know and it's all I want to know. I'm ready to be surprised.

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because it's so pretty here are more pics:



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sorry, GOTG is reserved for Titanfall, better luck next gen.



The art design sure is nice. Remind me of Ni No Kuni.

I'm not so sure the game will be that good. Only time will tell.

I'm banking on Uncharted 4. Yes. It's a popular IP. But, it's done by Naughty Dog.

Good luck to Jonathan Blow. The gaming industry is tough. A mediocre game can hurt a dev's reputation in the long run.



bananaking21 said:
sorry, GOTG is reserved for Titanfall, better luck next gen.


clearly you haven't seen titanfall..



bananaking21 said:
sorry, GOTG is reserved for Titanfall, better luck next gen.


Let's see if Titanfall can "touch" Uncharted 4. I'm almost certain Sony will release Uncharted 4 this year. I can't believe they would start development on it just after TLOU was done.

Let's see...



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Though I love Myst-likes, I'm bit cautious about Witness...I'm sort of worried that puzzles will all be of the same kind, at least from what was shown up until now - hopefully, I'm dead wrong.



HoloDust said:
Though I love Myst-likes, I'm bit cautious about Witness...I'm sort of worried that puzzles will all be of the same kind, at least from what was shown up until now - hopefully, I'm dead wrong.


i think you're dead wrong.   my quick google search didn't find it but i watched an interview where jonathan said something like "please understand that this is a puzzle game so i'm only going to show puzzles from very early in the game as to not spoil the fun".



Game looks very pretty but the puzzles so far looks kinda boring.



http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1# Official Playstation Vita Thread! Come in and join!!!

kitler53 said:
HoloDust said:
Though I love Myst-likes, I'm bit cautious about Witness...I'm sort of worried that puzzles will all be of the same kind, at least from what was shown up until now - hopefully, I'm dead wrong.


i think you're dead wrong.   my quick google search didn't find it but i watched an interview where jonathan said something like "please understand that this is a puzzle game so i'm only going to show puzzles from very early in the game as to not spoil the fun".


Yes, I'm honestly hoping I'm dead wrong - I would really love to see something that can match Riven (I'm one of those who thinks that is the best Myst game)



It's coded by jonhatan blow. 'nuff said