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Forums - Microsoft - Dead Rising 3's fidelity compares to Uncharted, says Capcom, but across a much larger world

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Source: oxm.co.uk

 

DEAD RISING 3'S FIDELITY COMPARES TO UNCHARTED - SAYS CAPCOM - BUT ACROSS A MUCH LARGER WORLD.

 

"I'd say the majority of spaces are enterable."

 

 

Dead Rising 3's executive producer Josh Bridge has shared a little more with OXM about how the game's "fully unconstrained" world is constructed, describing it as a sort of violently compressed composite of Los Angeles and its surrounding cities. "It felt like people would recognise it," he told us as part of a preview you'll read in issue 104. "So we smashed a whole bunch of cities around LA together."

As we're reported in the past, this is the largest Dead Rising game yet - a few times larger, in fact, than both of its predecessors combined. Hence the new emphasis on vehicles, which now come in both vanilla and hysterical Combo varieties. Bridge reckons you could actually spend 50 per cent of the game in vehicles, but that's not to say the world is one big road.

"We kind of cram in the fidelity that you'd expect from a linear experience like Uncharted," observed senior producer Jason Leigh, "and we try and do it everywhere so regardless of the angle you're taking through the world, it feels like you're playing that kind of game. [Our design team] has essentially hand-crafted spaces. You're not going to come across a cookie-cutter sort of world."

Where even the mighty GTA 5 stumbled, Dead Rising 3 has apparently managed to render interiors as comprehensively as exteriors. "[In Dead Rising 2: Case Zero] if you actually went into every single building, it got completely pointless. But I'd say the majority of spaces are enterable."

What's more, the game's zombies are partly randomly generated, for a more diverse undead throng. "There's a f***ton of zombies," art director Alan Jarvie told us. "Because our scarring system, clothing system, and the body/head systems are all randomised, you could potentially see many permutations. They're not all pre-modelled."

Capcom has elsewhere suggested that Xbox One's graphical muscle will allow Dead Rising 3 to be a "serious horror" experience - providing, that is, you give it a chance to behave as such, rather than donning a bull costume and attacking somebody with a laser sword. The developer has also politely requested that people stop "freaking out" over the game's frame rate.

 



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Did you also hear that killzone shadowfall will also look better that halo 4?



lt_dan_27 said:
Did you also hear that killzone shadowfall will also look better that halo 4?

Very nice contribution...

I'm really looking forward to this, The Walking Dead and State Of Decay have turned me into a zombie-lover :D



lt_dan_27 said:
Did you also hear that killzone shadowfall will also look better that halo 4?


But does Killzone Shadowfall has the same degree of destruction as Battlefield: Bad Company? Think about it :)



chris0409 said:
lt_dan_27 said:
Did you also hear that killzone shadowfall will also look better that halo 4?

Very nice contribution...

I'm really looking forward to this, The Walking Dead and State Of Decay have turned me into a zombie-lover :D

well I already liked zombie stories but those games did the same for me for video games



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Wright said:
lt_dan_27 said:
Did you also hear that killzone shadowfall will also look better that halo 4?


But does Killzone Shadowfall has the same degree of destruction as Battlefield: Bad Company? Think about it :)


Hahaha. I guess I just have no clue why it needs to be stated that something will be as high fidelity as a previous gen game. It makes no sense, and is honestly a little sad that this statement would even need to be made. 



Last gen game, thats not very impressive.



lt_dan_27 said:
Wright said:
lt_dan_27 said:
Did you also hear that killzone shadowfall will also look better that halo 4?


But does Killzone Shadowfall has the same degree of destruction as Battlefield: Bad Company? Think about it :)


Hahaha. I guess I just have no clue why it needs to be stated that something will be as high fidelity as a previous gen game. It makes no sense, and is honestly a little sad that this statement would even need to be made. 


Maybe it's bad wording from their part. What they're trying to say is that almost every single building will have an interior, and that those interiors will held a graphic fidelity like those interiors in Uncharted 3. They were just trying to promote their game with good PR, but the statement was not that good.

 

That's why I responded you with that, imagine if the Killzone Shadowfall dev announces that the grade of destruction in online matches has the same fidelity as those in Bad Company. I don't know you, but my hype would skyrocketeer to the stars.



Wright said:


Maybe it's bad wording from their part. What they're trying to say is that almost every single building will have an interior, and that those interiors will held a graphic fidelity like those interiors in Uncharted 3. They were just trying to promote their game with good PR, but the statement was not that good.

 

That's why I responded you with that, imagine if the Killzone Shadowfall dev announces that the grade of destruction in online matches has the same fidelity as those in Bad Company. I don't know you, but my hype would skyrocketeer to the stars.


Well, that has to do with physics, and yes I would like that, but the destructability isn't the same because some games choose to go for high destructability while others don't. I don't think it should be note worthy that an open world game on a console ten times more power than what uncharted 3 was made on has the same fidelity. That's my point. I also expect infamous second son to look better than any linear game on the 360. 



Wright said:

"Dead Rising 3's fidelity compares to Uncharted."


Wow Capcom.. This is fucking blasphemy. Just pure trolling. :/ The colors and humor in DR 1 and 2 were great, but 3 doesn't seem promising..... http://www.usgamer.net/articles/3-reasons-i-worry-about-dead-rising-3