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Wright said:


Maybe it's bad wording from their part. What they're trying to say is that almost every single building will have an interior, and that those interiors will held a graphic fidelity like those interiors in Uncharted 3. They were just trying to promote their game with good PR, but the statement was not that good.

 

That's why I responded you with that, imagine if the Killzone Shadowfall dev announces that the grade of destruction in online matches has the same fidelity as those in Bad Company. I don't know you, but my hype would skyrocketeer to the stars.


Well, that has to do with physics, and yes I would like that, but the destructability isn't the same because some games choose to go for high destructability while others don't. I don't think it should be note worthy that an open world game on a console ten times more power than what uncharted 3 was made on has the same fidelity. That's my point. I also expect infamous second son to look better than any linear game on the 360.