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Forums - Gaming - And This is How Aliens: CM went into the Gutter, Hope yet for Wii U Version?

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GBX was pretty unhappy with TG's work, and some of Campaign maps were just completely redesigned from scratch. There were some last minute feature requests, most notably female marines, and the general consensus among GBX devs was that there was no way this game was going to be good by ship. There just wasn't enough time.

Considering that SEGA was pretty close to taking legal action against GBX, asking for an extension wasn't an option, and so Pecan crash-landed through certification and shipping. Features that were planned were oversimplified, or shoved in
(a good example of this are challenges, which are in an incredibly illogical order). Issues that didn't cause 100% blockers were generally ignored, with the exception of absolutely horrible problems. This isn't because GBX didn't care, mind you. At a certain point, they couldn't risk changing ANYTHING that might cause them to fail certification or break some other system. And so, the product you see is what you get.


well shit....

 

Update:

So far I think everyones in on this thing (fiasco) and not just by association but circumstance as well as a hell of alot of mis-communication.

From what I can gather this project has gone through that many restarts since it was announced its not funny - we all know this right?

However, what alot of people don't identify (again because of general concensus) is that the Wii U version (still very much on the way), done exclusively by Demiurge studio's, is the big version; the joint venture was banking on.

I know what you're thinkin right? "WTF!?, how stupid, no ones adopting the Wii U, what were they thinking?" and you'd be right if it wasn't for the fact that SEGA's industry analysis favoured the U version, in fact the entire joint venture did.
This is because that version ports to the new consoles by Sony & MS (in the future) and thus has the tightest longevity of the product. Instead of a few months in the dying period of current gen systems, they favour a product that will last (potentally) 2-3yrs and allow for sequals.

Moving on, alot if not all the pre-production of the title was handled by Demiurge studio's before they went onto work exclusively on the Wii U version from the ground up.


Post-production was then handed to Timegate studio's and Nerve software; whilst Gearbox software completed Borderlands 2. Once assets there were completed Gearbox software retook up post-production to release candidacy of the campaign (sp or story, if you like) finalising with Fox and SEGA over the final shape of the product; and Timegate studio's finalised thier assets for the multi-player/co-op campaign with Nerve software (if I'm not mistaken). Which I think is where everyones getting confused. Timegate studio's finished thier work a coupla months back if I'm not mistaken?

Now heres where I have a hunch something behind the scenes went ass-up. Purely speculation of course - and the media is in on it in this scenario (boy I just won alot of cred. there..).

Somewhere around the time Timegate studio's finished the PS3/360 version was canned. The last trailer released by Gearbox Software was the 'Kick-Ass Trailer' - this is actually Demiurge studio's Wii U trailer. I believe that was shortly before the big 2hr IGN reveal, shortly before launch - which again, was the PC version - and why I believe SEGA canned the PS3/360 versions at this time; and the media knew about it.

During this time SEGA must've had a change of heart, possibly due to Wii U adoption looking less progressive (which the joint venture was banking on); and asked Gearbox Software to resurrect those versions at the 11th hour.
Now I know people aren't ready to write off thier current consoles just yet, but from a buisiness perspective - not sinking money into the dying moments of the end of a system generation is a sane call.


So you might ask, "Why then was the PC version not en par with the IGN reveal either?" because its been dumbed down to maintain parity with the console releases. Its actually still quite alot better, the console releases were pretty ordinary.
In the next couple of weeks the Wii U version, the one with the greatest longevity, will be released; I suspect in all my speculation, you will see a magic patch that will bring the PC version up to date, if not surpassing the IGN reveal everyone was watching.

Source: http://www.neogaf.com/forum/showpost.php?p=47791376&postcount=272



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The power of "day late" is strong in you



Translation: Bad developer + Publisher wanting to cash in on Alien fanbase = bad game



Currently own:

 

  • Ps4

 

Currently playing: Witcher 3, Walking Dead S1/2, GTA5, Dying Light, Tomb Raider Remaster, MGS Ground Zeros

No no. Power of SEGA being incompetent idiots is the reason why this game ended up this way. It was allowed.



Xxain said:
The power of "day late" is strong in you

LOL, yup.  In other news, I wonder what Nintendo will reveal in their Direct yesterday?



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I like my explanation more :)



Currently own:

 

  • Ps4

 

Currently playing: Witcher 3, Walking Dead S1/2, GTA5, Dying Light, Tomb Raider Remaster, MGS Ground Zeros

Xxain said:
No no. Power of SEGA being incompetent idiots is the reason why this game ended up this way. It was allowed.

ridiculous, they gave Gearbox 5 years to develop this game, yet Gearbox rather focussed on Borderlands and outsourced Aliens to several other devs and when they finally felt they could work at it themselves after Borderlands 2 shipped it was a mess

while SEGA definitely often is to blame, this time is not one of these cases



Xxain said:
The power of "day late" is strong in you


yeah I know, I don't troll GAF that much lol.



Lafiel said:
Xxain said:
No no. Power of SEGA being incompetent idiots is the reason why this game ended up this way. It was allowed.

ridiculous, they gave Gearbox 5 years to develop this game, yet Gearbox rather focussed on Borderlands and outsourced Aliens to several other devs and when they finally felt they could work at it themselves after Borderlands 2 shipped it was a mess

while SEGA definitely often is to blame, this time is not one of these cases

No. SEGA allowed GBX to continually ignore responsibility to this game in order to put other titles in its place. When SEGA realized shit was not getting done why didnt they put their foot down? This game was 6 years in the making not because it had to be but was result of SEGA letting do other shit. Lets not even bring up SEGA's non existent quality control.

Ppl will only do what they are allowed to do. GBX was allowed not focus on Aliens. They were allowed not to make the game.



...I'm not sure what to think about this. I was really looking forward to this game on the WiiU. Let's hope they can pull and Ninja Gaiden 3 with this one and make the WiiU versions the better and definitive version. Who's doing the WiiU version again?



Nintendo Network ID: DaRevren

I love My Wii U, and the potential it brings to gaming.