Halo 4 may have a perks system, but 343 Industries intends to forge its own path without being influenced by the likes of Call of Duty - according to franchise development director Frank O'Connor.
"I bet the CoD guys got that about Halo for two or three years and were sick of hearing it," O'Connor said of the comparison in an interview with NowGamer. "I haven’t ever looked at a competing game and thought, 'They stole that from us!' Some of these things are just natural evolutions of player habits and desires."
Call of Duty: Modern Warfare is widely credited with popularising a deep system of perks in FPS multiplayer - but Halo 4 won't feature too many other similarities.
"We’re not chasing hard detail," added O'Connor. "That’s a dangerous avenue to go down because if you end up doing their thing badly then that’s twice as bad as if you hadn’t done it at all.
"So what we are doing is naturally evolving directions Halo is going in, improving on things we should have done better on last time and building on experiences appropriate to what audiences want. You’ll definitely see places where the streams cross but we’re absolutely, strategically not trying to copy anybody. I think that’s a foolish path to go down."
Halo 4 was blown wide open at an Xbox showcase event last week - check out all the new info in one place.