Forums - Sony Discussion - So what will Sony do to fix the exploit?

leatherhat said:

Cats outta the bag. But its impressive Sony was able to hold it off for 4 years.


I still blame Geohot, if people didn't think he could do it, someone would have tried themselves!



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A Bad Clown said:
leatherhat said:

Cats outta the bag. But its impressive Sony was able to hold it off for 4 years.


I still blame Geohot, if people didn't think he could do it, someone would have tried themselves!


You should be thanking him, its good for platforms to be open



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snakenobi said:
thismeintiel said:

I was under the impression every PS3 had its own unique set of "keys."  Is that wrong, and these keys are the same ones in every PS3?


yes the keys are different

 

there are public keys(same all over) and private keys(unique to each console

but the hackers have public keys and know how to get private keys.

 

sony can still fix it if they change all the private keys by firmware update

Thanks.  I knew I remembered reading the PS3 had something unique, securtiy-wise, for each individual system.  So does that mean that every single person who wanted a modded PS3 would have to go through the same initial procedure that the hackers did to find out their systems keys?  And does that mean there might not even be a guarantee that a homebrew app would even work across all PS3's if it was built using an individual console?  Or would that only require the public keys? 

And don't worry, I don't expect you to know all of those answers. 



thismeintiel said:
snakenobi said:
thismeintiel said:

I was under the impression every PS3 had its own unique set of "keys."  Is that wrong, and these keys are the same ones in every PS3?


yes the keys are different

 

there are public keys(same all over) and private keys(unique to each console

but the hackers have public keys and know how to get private keys.

 

sony can still fix it if they change all the private keys by firmware update

Thanks.  I knew I remembered reading the PS3 had something unique, securtiy-wise, for each individual system.  So does that mean that every single person who wanted a modded PS3 would have to go through the same initial procedure that the hackers did to find out their systems keys?  And does that mean there might not even be a guarantee that a homebrew app would even work across all PS3's if it was built using an individual console?  Or would that only require the public keys? 

And don't worry, I don't expect you to know all of those answers. 


I don't know... but I started searching about this whole thing and people are already making their own firmwares because they have some sort of PUP packer (someone modified firmware 3.41 and made it 3.56... and anyone who downloads it can install it into the PS3) and GeoHot released a file that if you run it, it creates a txt file that contains a link to his website.

But they still need to get into service mode... not that it's hard to get into that mode anyways, you just do it by holding the power button, lol.

I think this whole thing is advancing way too fast O_o

I guess homebrew applications are almost a reality by now.



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I have a question for the more tech savy guys.

Will people be able to cheat in online games  indiscriminately?

If so, will Sony be able to detect and ban them?



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With luck they won't do anything, I'd love to see a Ps2/ Cube emulator on it.



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ffirebrand_cloud said:

I have a question for the more tech savy guys.

Will people be able to cheat in online games  indiscriminately?

If so, will Sony be able to detect and ban them?


I guess both are a possible. See Steam for example.



ffirebrand_cloud said:

I have a question for the more tech savy guys.

Will people be able to cheat in online games  indiscriminately?

If so, will Sony be able to detect and ban them?


I don't believe hacking a console to play pirated games actually makes a difference in how easy it is to cheat in a game ...

I could be wrong but I suspect most cheating is a man in the middle attack where the packets sent between the game client (or clients on a locally hosted game) and the server are captured and changed. And this can (easily) be done on a hacked or unmodified system.



They could make all new games require a higher official firmware but that wouldn't really stop pirates too much.



thismeintiel said:
snakenobi said:
thismeintiel said:

I was under the impression every PS3 had its own unique set of "keys."  Is that wrong, and these keys are the same ones in every PS3?


yes the keys are different

 

there are public keys(same all over) and private keys(unique to each console

but the hackers have public keys and know how to get private keys.

 

sony can still fix it if they change all the private keys by firmware update

Thanks.  I knew I remembered reading the PS3 had something unique, securtiy-wise, for each individual system.  So does that mean that every single person who wanted a modded PS3 would have to go through the same initial procedure that the hackers did to find out their systems keys?  And does that mean there might not even be a guarantee that a homebrew app would even work across all PS3's if it was built using an individual console?  Or would that only require the public keys? 

And don't worry, I don't expect you to know all of those answers. 

the application to calculate your own private keys is already out

also they could build a custom firmware which could do it for you

 

the main mistake was the way the private keys are calculated by the PS3.The PS3 uses a formula that uses random numbers to get the key

you won't believe it but PS3 uses the same random number all the time so its easy and problem solved

 

if sony can change the private keys by new firmware and also change the calculating mathod with random numbers(really random numbers not just same random as now) then they could have a chance