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Resident_Hazard said:
TWRoO said:

Sorry, I suppose I should have added the rest of my thoughts, I havetyped out my control scheme for an FPS before.... but basically:

The nunchuck control stick acts the same as the N64 one did for Goldeneye, you turn on the spot by pushing it left/right, and move backwards/forwards by pushing up/down.

The bounding box would still be there, so you could still turn the screen by pointing off to the left... but you wouldn't be restricted by it when you are running and shooting because you can turn with the stick.

Strafe you say? I say tilt the nunchuck... it is perfect for strafing, you might know what I mean if you have played SSX:Blur, it would be incredibly natural leaning your hand left and right to strafe.

Looking up and down would still be done by bounding box only, but in FPSs it is rare you need to look up or down with lightning speed like you need to turn around.

 

 

 

Well, that doesn't sound too bad, but I think developers want to keep with the dual-analog as a kind of standard now. Who know, though? Maybe The Conduit will allow you to customize the controls to that level. All reports have said there's a lot of customization options for the thing.

 

Yes it does seem to be very custom (definately a good thing, I like to make my own scheme) but I doubt the tilting nunchuck option will be included. Even though it really could help with fast movement. (Perhaps I am the only one who has thought of it)

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It could be customisable with the nunchuck too, Like you could swap between turning<-->strafing for nunchuck tilt<-->control stick.... and set the sensitivity for those too.