TWRoO said:
Resident_Hazard said:
TWRoO said: Still annoyed that the only way to turn is the bounding box.
Perhaps no one has realised what I have (turn with the control stick FFS)
At least it is fully custom though, I noticed most PC FPS have no boundary box, you always point at the centre of the screen.... so maybe I shall try that. |
Well think about it for a second: On a PC you don't need a bounding box because it's perfectly easy to just let your mouse sit still. It's not as easy to hold a Wiimote steady, so hence, the need for a bounding box. Also, if you're turning with the control stick, how do you strafe or look up or down? You'd need to assign an button(s) to hold down for strafing and that button could probably be used for something better, such as weapon switching, melee attack, etc.
Using the Wiimote to turn and aim is the next logical step beyond dual-analog control. The Wiimote simply replaces the second analog stick for a more natural method. Using the control stick for turning and moving dates the controls back to Doom--a game where you didn't need to look up, down, or around you.
As for this GoNintendo article, it has me even more pumped for The Conduit. I just can't wait. It's going to kick so much ass.
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Sorry, I suppose I should have added the rest of my thoughts, I havetyped out my control scheme for an FPS before.... but basically:
The nunchuck control stick acts the same as the N64 one did for Goldeneye, you turn on the spot by pushing it left/right, and move backwards/forwards by pushing up/down.
The bounding box would still be there, so you could still turn the screen by pointing off to the left... but you wouldn't be restricted by it when you are running and shooting because you can turn with the stick.
Strafe you say? I say tilt the nunchuck... it is perfect for strafing, you might know what I mean if you have played SSX:Blur, it would be incredibly natural leaning your hand left and right to strafe.
Looking up and down would still be done by bounding box only, but in FPSs it is rare you need to look up or down with lightning speed like you need to turn around.
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Well, that doesn't sound too bad, but I think developers want to keep with the dual-analog as a kind of standard now. Who know, though? Maybe The Conduit will allow you to customize the controls to that level. All reports have said there's a lot of customization options for the thing.