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LordTheNightKnight said:
Okay, looking over the OP, I see it's not that clear.

I don't mean any of their games, or anyone else. I just meant how they were genuinely having fun showing off the game, and people act as though this was a moment of shame, while a guy in another presentation just tells people he's excited, and it's treated as awesome.

See the problem with people preferring telling over showing?

It just seemed people didn't want a genuine demonstration of how games would be good. They just wanted a bunch of applause generating announcements.


Ever since we saw the cutscenes of FFVII and then got lego people in actual gameplay, there's been a trend toward selective viewing.  Just show the audience the good parts and let them discover the rest when they buy the game.  Doing that is win/win almost all around.  The conference host (MS, Sony...etc) looks better, the developer looks good for having a good looking game, and the audience is impressed.  Works out fine until they buy the actual game and get lego people.

Of course, there are great looking games that deliver great experiences but they're not as fun to talk about.

Meanwhile, you can essentially demo the game.  The problem with this is that the game loses that air of mystery and surprise.  The game can also take a blow to its hype levels ala Wii Music.  Had Nintendo just kept talking it up, I'm betting a lot more people would be saying "That sounds interesting."  By showing it, they've turned off quite a few people.  From an ethical standpoint, this is good.  If you're an honest businessperson, you want the consumer to fully understand the product they are buying and be able to enjoy or make good use of it rather than feel they got cheated with some sort of bait & switch (like a great looking game with only 7 hours of gameplay).  Still, lost customers are lost customers...