| TWRoO said: Still annoyed that the only way to turn is the bounding box. Perhaps no one has realised what I have (turn with the control stick FFS) At least it is fully custom though, I noticed most PC FPS have no boundary box, you always point at the centre of the screen.... so maybe I shall try that. |
Well think about it for a second: On a PC you don't need a bounding box because it's perfectly easy to just let your mouse sit still. It's not as easy to hold a Wiimote steady, so hence, the need for a bounding box. Also, if you're turning with the control stick, how do you strafe or look up or down? You'd need to assign an button(s) to hold down for strafing and that button could probably be used for something better, such as weapon switching, melee attack, etc.
Using the Wiimote to turn and aim is the next logical step beyond dual-analog control. The Wiimote simply replaces the second analog stick for a more natural method. Using the control stick for turning and moving dates the controls back to Doom--a game where you didn't need to look up, down, or around you.
As for this GoNintendo article, it has me even more pumped for The Conduit. I just can't wait. It's going to kick so much ass.







