You'd best hope that exclusives still exist in the next generation of games. The market crashed, hard, back in 1983 due to a number of causes related to games being unprofitable. Several of the key causes of this were a lack of quality game design due to budget constraints, a lack of exclusive titles for any given system (compounded by modules made to play competitors' systems), games basically all being the same as each other in terms of gameplay, and a general lack of creativity that was astounding.
Let's take a look at the PS3 and 360 and see how many of those warning signs are there. Well, game budgets are overboard and gameplay is starting to suffer for it (see: Alone in the Dark, plus many other games). There's a serious problem with almost no exclusive content between the two. There are an insane lot of same-y games out there, particularly the never-ending deluge of generic FPS and war FPS games on both 360 and PS3, few of which have anything distinguishing about them at a glance. And parallel to that is the sheer lack of creativity that this implies (how many WW2 FPS games are there on 360 now?).
What this all adds up to is that the industry on the 360 and PS3 side of the equation is not doing so great. What few exclusives exist for them are about all that's keeping either afloat and standing out from one another in any noteworthy fashion. And as long as budgets remain so huge, this problem is going to get worse and worse. So don't hope for a lack of exclusives next gen, because that would mean that the industry is once again on the verge of collapse.
Sky Render - Sanity is for the weak.








