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DTG: Okay; please refer me to a critical analysis of MGS2 (or, heck, any MGS game) that portrays the supposedly deep, mature themes running undercurrent in the game - preferably with reference to specific plot points, events, and characters that relate to other pieces of high art from whatever medium, and with analysis that takes into account at least one major, specific school of thought in reference to art interpretation. Or, if you can't find one, then write one yourself. I'm very interested to see this.



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom