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@azrm2k

You keep comparing the price of GH:Aero to a regular game "with only 41 songs", but what you fail to realize is that the "Rock Band Track Pack: Vol. 1" costs $30, for only 20 songs. Do the math. 2 track packs (whenever a 2nd one comes out), would equal $60 for 40 songs, when Aerosmith costs $50 for 41, and $60 for 41 on HD consoles. So, expansions can cost the same as (or in this case, MORE THAN) sequels, but not spinoffs? It doesn't make since to me...

The spin-offs are more like expansion in my point. Although they are the same price as a normal game, they are still better priced than Harmonix's "Rock Band Track Pack: Vol. 1" (expansion) per song, and they're online DLC. I can kind of see how they "couldn't" do DLC, but this whole time, Acti/Never/Vicar were "working with Nintendo" to try to get it in AFTER the launch of the game, while Harmonix didn't even tryed, and 6 months later (around the time when Acti announced that GH:WT Wii would have DLC, they just released the game with a bunch of excuses, along with the no-reason lack of BWT mode, or custom characters and the fact that the game had PS2 graphics

And with the Wii's whole DLC problem, I think they realized that instead of trying to get DLC in, they could play it safe make the same amount of money off of the $30 track packs with 20 songs in it slowly throughout time. Which, while being $0.30 cheaper per song than weekly track packs, would not have to pay anything to Ninty, like they do to M$/Sony and would be able to reap moreprofits, along with the fact that people without broadband being able to buy them, which would make up for the $0.30 per song lost and the price of the CD's being made. So, no, I don't think that they really will lose much money, but will simply get it at a slower pace according to what pace they release the packs at.