| Rainbird said: Wait what? I never heard of a game with a dedicated co-op campaign before R2. Care to elaborate? Choosing between these two games is not difficult for me, I choose R2, hands down. I don't think that L4D is gonna be a bad game, by any means, but what makes my choice so easy, is the fact that I would much rather have a great SP campign over great MP any time. R2 gives me a solid SP campaign, with awesome boss encounters (the only one we know of this far is the Leviathan, 300 ft tall monstrosity), an 8 player co-op campaign (with its own seperate story, and has its own bossencounters, some of which you must be 8 players to be able to defeat.) and it gives me a 60 man online player, with some great squadbased combat (every previewer agrees, its good online). L4D gives me a solid SP campaign where I will be teamed with three AI partners where we are to kill our way through zombie mobs, trying to accomplish various objectives. The SP campaign is also the MP campaign as it is here you have co-op. The game features revolutionary AI (the AI director), which makes sure that every playthrough is different from the ones you have already played, with different spawns of zombie masses and bosses. You also have the option to play as a zombie if you die. (and yes, I know less about L4D then I do about R2) Another thing that makes my choice easy is that Valve has ever only made one game which kept me interested in it. Portal. I don't do much in online, so I never got into TF1/2 and CS, and for some reason I was always bored by the Half-Life games. I am most generally going to play L4D, and I will probably like it. But I wont play until I have a better PC, it would be a shame to play it on my laptop (if it can even play it that is. It just barely played Portal). So R2 wins, because of the amount of content. |
I wouldn't really call L4D's campaign SP, but it certainly can be played with one person, and it can certainly still be awesome. One correction, you don't turn into a zombie when you die...there's a campaign mode, then a "vs" mode or something like that. When you die, you die...at least until your team reaches a checkpoint...you can respawn there if the rest of them make it.
In the campaign mode, the "boss infected" are AI controlled...for a more cinematic campaign I suppose. In the vs. mode, there's 4 survivors and 4 player-controlled boss infected. You pick a team from the start, no switching over. It's a lot like campaign, but slightly different? That part has yet to be revealed, so none of us know enough about it yet. It will be awesome though.
I think this was a bad topic, as these games are so different.


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Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release. (hasn't been 3 months but it looks like I won :-p )







