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For starters, the game plays like Power Stone, or a vs. version of the Xbox/PS2 games from a few years back. Each player grabs a character, and runs around in a small, one-level, free-roaming arena filled with monsters, candlesticks, and a classic Castlevania backdrop. General movement is handled with the analog stick on the nunchuk, while Wii-mote waggle doe s the main attacks for each character. To add modifiers to the regular attacks, you can hold any combination of A, B, and (right now it's only working slightly, but it's there) C and Z. When pressed alone, A throws whatever sub-item you selected for your player – the list includes four for each fighter, and they are set up based on that character's style – while A and B together does an item crush that uses hearts and magic together.

There's also general double-jumps for the players you'd expect. We can only talk about playing with Simon Belmont, Dracula, Alucard, and Maria, but out of those three everyone except Dracula could double jump, with Dracula's second jump instead keeping him in the air in "hover" mode for as long as you'd like. As a few other quick observations, Alucard could use his "tetra spirits" attack, Dracula threw fireballs and the huge dark sphere attack made famous in Symphony of the Night, and Maria's jump attack and sub-items make use of her summon creatures and famous owl. With someone like Simon Belmont, players can use daggers, holy water, the boomerang cross, or throwing axe.
http://wii.ign.com/articles/888/888655p1.html
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Good news IMO.



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