Umm, did anyone READ that interview with Retro - where they talked in detail about level design?
There will be PLENTY of backtracking in MP3. But it will feel less "pointless", and more directed - like an FPS. More solid objectives, reasons for going forwards, etc.
As stated above, this is JUST a short demo - and near the start of the game. All the MP games did this - significant "linear" sections. Its not until you get some decent upgrades that backtracking actually makes sense, and you can discover alternative routes.
...
PS - Intro movie bit in the ship looked pretty sweet...
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