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Your claim that saturation is defined by price is hollow; neither the GameCube nor the XBOX received noticeable benefits from their price drops. Nor did the N64 gain sales momentum when it got price drops, nor the Saturn. Price is only a single factor in what drives people to buy a game system. If a product is not wanted, no amount of price drop is going to make it look appealing. If you want a more personal example, if the price of industrial-grade concrete drainage pipes (the kind that are 3 feet in diameter at smallest) dropped to $1 a foot and was guaranteed to not go back up in price, would you go and stock up on it? Unless you had some sort of use for it, of course not.



Sky Render - Sanity is for the weak.