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It does sound a bit odd how the guy plays a single level (or was it two?) and then complains about the level design of the entire game. This isn't fanboyish denial, if someone was saying the levels in Killzone 2 are boring just because of what they saw at E3, I'd call them out as well. =P

Honestly I'm totally in favour of changing the Metroid formula a bit for this game. The biggest problem with Nintendo games IMHO has been sticking too closely to what the previous part did.