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I feel like the jump between NS1 and NS2 is somewhat comparable to the jump between NES and SNES. It wasn't anything mind-blowing: you went from 8bit to 16bit. It sure allowed for a lot more nice looking pixel art, but it wasn't as though the technical aspects were majorly improved (e.g., FPS, resolution). As for SNES to N64, we're comparing apples to oranges. In some ways, one could argue that the tech of the time really just wasn't ready for 3D visuals... I mean, just look at the games. Ocarina of Time at 20FPS, for instance, would not fly by modern standards, and one could make a very strong case that the visuals of SNES were far more pleasing than that of N64. However, in other ways, one could also argue that it was cool to see gaming evolve in such a way so as to allow for this new way to play games in the third dimension, and how technically impressive it was to engage with real-time interactions in a 3D world.

That said, the only two occassions where I'd say Nintendo really stepped up the technical cabailities of a successor system would be (i) N64 to GCN, and (ii) 3DS to Switch 1. The current generational leap (NS1 to NS2) is very much comparable to NES to SNES, or GBC to GBA, and I'd imagine this will be the last major technological leap we see from a Nintendo system for a very long time if ever.