angrypoolman said:
im not so sure he is saying the numbers are fudged or lied about as much as he is saying that back when there was no online, games were put on a disc or cartridge and shipped off in that one static form, and the sales could be used as a proxy for how much impact it had in gaming as a whole. in other words, you could read some sort of meaning in the sales. these days, with 3 editions at launch and deluxe editions years later of everything in the game with bugs fixed, subscription services, microtransactions, everything being tied to online and everything that comes with that, it becomes much harder to read anything meaningful into the numbers in terms of impact or importance. that is my generous interpretation, and if that is what he is saying, i can see that. i mean lets be honest, how much money is being generated by gta from kids stealing their parents credit cards and running up charges? lol. probably a good amount. what does that mean in the grand scheme of things? well, that rockstar got more money. thats about it. |
You interpreted it perfectly! Well done! lol
Digital storefronts, BC, and remasters mean games never go away. They span two, sometimes three or more generations, whereas older games were usually confined to a five-year run. This entirely shifts the goals posts, and it has made sales records more confusing (fudged). At least imo.
And that's not even getting into concurrent players, or how many times a game has been played. If you try to parse that in... yeesh.







