By using this site, you agree to our Privacy Policy and our Terms of Use. Close
PotentHerbs said:
JackHandy said:

Since the industry shifted to digital storefronts and endless remakes, I've kind of stopped caring. The numbers are all fudged, imo. Back in the day, when things were confined to their generations, it was a lot easier to figure out which games have the biggest impact. Now, not so much.

How would digital storefronts "fudge" sales numbers lol? 

They don't count F2P downloads or games available on subscriptions as actual unit sales if that's what you think. They can't exactly lie about sales numbers/revenue figures. 

im not so sure he is saying the numbers are fudged or lied about as much as he is saying that back when there was no online, games were put on a disc or cartridge and shipped off in that one static form, and the sales could be used as a proxy for how much impact it had in gaming as a whole. in other words, you could read some sort of meaning in the sales. these days, with 3 editions at launch and deluxe editions years later of everything in the game with bugs fixed, subscription services, microtransactions, everything being tied to online and everything that comes with that, it becomes much harder to read anything meaningful into the numbers in terms of impact or importance. that is my generous interpretation, and if that is what he is saying, i can see that. i mean lets be honest, how much money is being generated by gta from kids stealing their parents credit cards and running up charges? lol. probably a good amount. what does that mean in the grand scheme of things? well, that rockstar got more money. thats about it. 



Total Championships: Nintendo - 4, Sony - 2, Atari - 1, Microsoft - 0, Sega - 0