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CaptainExplosion said:
SanAndreasX said:

Nintendo Switch End User License Agreement

As much as people complain about them, Game Key Cards are probably the closest thing to digital ownership on consoles. They are as transferrable to other people as normal cartridges, who can use them to download and play games. The original purchaser will still have the game on their system but will not be able to play it without the GKC. The only downfall is if the Nintendo eShop goes down... but 20 years later, you can still re-download the games (excuse me, licenses) you have previously bought from the Wii and DS eshops, even though those platforms have been sunsetted long since.

But still, your digital game library's fate is ultimately at the mercy of a millionaire/billionaire, whether it's Shuntaro Furukawa, Hideaki Nishino, Asha Sharma/Satya Nadella, or Gabe Newell.

The platform holders are unlikely to delete someone's game (excuse me, license) purchases from inactivity, but as an example, if you lose access to your login to access these games, then those games are lost to you. When I had a 360, I had my digital purchases tied to my Hotmail (now Live) account. Unfortunately, my password got messed up, and Microsoft does everything but require a stool sample to retrieve your account, so I was never able to reactivate it. After that happened, I made sure that the email addresses on my Nintendo, Sony, Steam, and other accounts were set to my iCloud account, not my old MS account. There's also the problem of the fact that EA has, in the past, suspended accounts of people who got moderated in EA forums, and that caused them to also get suspended from their EA Origin accounts and the games tied to them.

Well there need to be laws in place to prevent that bullshit.

And I thought Game Key Cards were only able to be used once.

No. The license is tied to the GKC, not the console or the account holder. So it's fully transferable, just like an on-cartridge game is.

Once you finish Resident Evil Requiem on Switch 2, you can hand it off to your friend, or sell it. The recipient/buyer can plug the GKC into their Switch 2, download the game, and play it. Once you no longer have the GKC, you won't be able to play it. 

In that respect, GKCs are at least superior to code-in-a-box, which is tied to the account it is entered into and is not transferable. 

Last edited by SanAndreasX - 4 hours ago