| Mnementh said: Another advantage I see in the big amount of tedious uncreative work that nowadays bigger games have. For instance humans have to create every rock, tree, bush etc. in a big open world. With AI you can designate an area as a forest, let AI fill it with matching stuff and then humans add the things that are actually important for the game. |
I think I've seen Unreal Engine 5 do this, and I'm guessing it's not by utilizing AI. You don't really need AI for relatively simple stuff like forests. You don't need it even for some more complex stuff, but the more complex the environment, the more time it takes to create an algorithm that can handle it, so AI is probably a more viable option for more complex environments. But for something like forests, I'm pretty sure you don't need AI, and I also don't think AI is going to get utilized there because there's probably more cost-efficient methods already available.







