By using this site, you agree to our Privacy Policy and our Terms of Use. Close
haxxiy said:

Yeah, I've been thinking about that one, and I'm not sure console makers are prepared for what's to come. Impossible mods aside, decompiling and emulating a game will become easier and easier until anyone can do it for cheap and from scratch for new games and current platforms.

I'm not sure there would be legal grounds to prevent models from doing these tasks when prompted, not to mention that ~9 months after the frontier models get there, the Chinese open models will be able to do the same thing with fewer guardrails regardless.

Right cause at this rate Laufey might be playable day 1 and I'm sure Sony didn't think that was even a remote possibility as recently as a few months ago. It's currently super demanding but the hardware requirements will come down over time and with the way things are going it wouldn't surprise me if PS6 emulation starts being a thing within the first 1-2 years of its life so I do wonder how they'll respond to that.

firebush03 said:

The day that Astro Bot becomes playable on PC at a stable 60FPS... oh man. That just sounds too good. With all the native ports incoming due to "AI vibe coding", I can only imagine we may even see an unlimitied FPS release in the not-too-distant future.

Another fantastic aspect is emulation of older consoles will get better than ever. This should lead to basically every console having its entire library become playable through emulation and eventually all the games getting native ports through decompilation so this tech will be the best thing to have ever happened for video game preservation.

Last edited by Norion - 12 hours ago