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The way the gameplay synergizes with the world.

Grabbing a chunk to surf on, jumping over a cliff then throwing that chunk down for a double jump into an aerial roll all while navigating area geometry and enemies never stopped being fun. Having the type of chunk matter, being able to throw it quickly and accurately with the gyro, etc. All of this supercharged by being able to cycle through transformations like they are Devil May Cry styles. All this ends up making me appreciate and learn stages much more, which the DLC leans into.

Wierdly enough, the "being able to destroy anything" comment that usually accompanies discussions is more of a detriment because that in itself gets old quickly.

I really like Odyssey but it scratches a different itch. In the end, I'd say Bananza ended up being an even more enjoyable experience.