Zkuq said:
I think aim assist is probably mostly just compensation for the inferior control method rather than intentional dumbing down. That said, I do think having an analog stick is mostly an advantage for movement, but it's definitely a disadvantage for aiming. Unfortunately there are no popular options for analog movement with mouse controls, so that control scheme is probably not well supported in practice.
As the person who brought up the matter, I don't object to this at all. I don't have much experience with console shooters due to my dislike of the control method, so I can't really speak much about them. I just find it curious that it would seem that for some reason or another, most replies to this thread seem to prefer earlier shooters. As an anecdote, I like both old and new Wolfenstein games, and while the most recent games in the series have been good too, I do prefer the older ones. I think it might have something to do with the snappier controls, but it's been a while since I've played any Wolfenstein games, so I could be remembering the more recent ones incorrectly. I do know for certain that the older ones definitely had very snappy controls though. |
So far, of all the FPSs I’ve played, both on computer and on console, having a toggle between running (fast movement), walking (slow movement) and walking crouched along with 8 movement directions have been enough and having analogue movement has offered no form of advantage nor been implemented to matter.







