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Exploration and such are as prevalent in Dread the difference is the structure it is employed in the game, 2D Metroids after Fusion no longer force the player to do deep exploration if they don't want to that is now more of a completionist thing. As for combat Metroid has been combat centric for ages even Super, in fact it was the game that started it, Speedrunners especially exploit Super's combat it's just that the game never makes any attempt to notify you of all the mechanical aspects while later games do.