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When Nintendo does a remake, often it isn't simply for the purpose of cashing in on a nostalgic fanbase looking to happily fork over any amount of money on a rethreading of their beloved comfort game. Time and time again throughout the Switch and Wii U generation, we see this story repeat itself: [1.] Ocarina 3D & Wind Waker inspired Breath of the Wild, [2.] Link's Awakening remake equipped Grezzo with the engine and expertise to develop their own 2D Zelda (Echoes of Wisdom), [3.] Metroid Samus Returns marked the return of 2D Samus and would be followed up wtih Metroid Dread only a few years later, [4.] Metroid Prime Remastered preceded Metroid Prime 4: Beyond (a game with an infamous development timeline, likely incorporating Prime Remastered so as to help the newly formed team at Retro learn what makes Metroid Prime what it is), [5.] Famicon Detective Club remakes and the creation of Emio, and so forth.

That said: Here we have two remakes— Star Fox and The Legend of Zelda: Ocarina of Time. The former already has strong rumors pointing toward a brand new, original mainline entry (see this Reddit thread for a brief recap of some rumors), whereas the latter we know nothing of future developments for

(i) Do we think this remake will lead to a resurgence of traditional 3D Zelda alongside the open air formula?

(ii) Is it possible the mainline Zelda Team is remaking Ocarina so as to relearn what it means to make a "Zelda dungeon" for the next mainline open air Zelda, following lukewarm reception on the dungeons of BotW/TotK? Could we see a Majora's Mask remake using the same engine? (Please, Nintendo!! I will give you anything for a Majora remake in a similar manner to that of Ocarina!)

...Or am I looking too far into this, and the Oca-Remake is nothing more than Nintendo needing a game to launch alongside their big Zelda movie? Share!