beskidMac said:
The days of manually writing assembly code are over. Optimization isn't what it used to be (not because the devs are lazy but the games have grown so big) and performance scale is non-linear. Simply dropping resolution or disabling ray tracing cannot magically overcome structural bottlenecks. |
I'm waiting for the inevitable mainline 3D Zelda/Mario to see what a maxed out Switch 2 game can look line
I like it when my mom goes out of town because I get to sleep on her side of the bed. -William Montgomery







