By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Boss fights that are just about learning the pattern and then executing right dodge-dodge-attack combo twenty times.

Another thing is difficulty setting being just about how many hits you and enemies can take. I'd want them to change behavior, start taking cover and circling behind you etc. acting "smarter", while easy has enemies just running at you. Maybe even rather give them different weapons or have an enemy more here and there, instead of having to hit them few more times.
Similarly in strategy games, I hate it that difficulty means just opponents having more troops/resources or acting faster, instead of changing tactics, reacting more to what player does and using more complicated/advances strategies (unit combinations, building towards strategy).