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Realistic running and turning animations in third person games. Especially action/adventure games. Over the last... 14-15 years, the aim for realistic graphics also affected animations and controls. The result? This utterly annoying, slow and clunky animations for actions like turning and running. I think I've commented on this before, but I'll just say it again. Characters nowadays control like they have balls of iron and they struggle to move.

It's very frustrating to me, to the point where I just can't get into many games that are generally conisdered masterpieces or at least great. I want my character to feel snappy and fluid. I don't care that people don't turn instantly in real life. I'm not in real life, Jesus Christ xD

And nobody seems to care about this. Whenever I bring this up, people completely ignore my comment. I guess it's just a "me" problem...