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Norion said:

It is kinda a rich gets richer feature though since the higher the base frame rate is the better, for example 60 to 240 will work way better than 30 to 120 so its biggest flaw is not being that good for lower end hardware yet.

You say yet, but frame generation from a low base framerate would probably require a profound difference in how the frames are generated. When the base framerate is higher, I'm guessing there's two advantages over having a lower framerate:

  • The wait between frames takes a shorter time, so interpolating new frames between the non-generated frames doesn't need to wait as long for the two frames to be available, so there's a major advantage in input latency.
  • Because at higher framerates there's a shorter duration between individual frames, less change (e.g. characters/objects moving) takes place between two non-generated frames. Hence generating new frames in between is less likely to result in visual discrepancies.

Like I said, this seems like a profound limitation of the current frame generation technique. I'm sure there's tricks that can be used to improve the situation somewhat even at lower framerates, and of course it might be possible to come up with entirely new techniques, but it's more work than refining what you already have.