ArchangelMadzz said:
History shows it doesn't depend. They all conform eventually to the outcome that our economic system rewards. Remember when SSDs came for this generation of consoles and they boosted how games can be smaller now because they don't need to copy the same chunks over and over so it reads faster? Whoops |
It obviously does depend. Developers and publishers aren't a hive mind. Trends exist, but I'm not really seeing a poor optimization trend caused by SSD's or ML upscaling...
SSD and advanced compression technologies never promised small file sizes across the board. They promised a smaller file size compared to the alternative. There are elements (like higher quality assets and more content) naturally pushing toward larger file size. This doesn't necessarily mean games with high quality assets or more content aren't well optimised. The extra size comes with tangible benefits.
The fact that SSD's are very expensive logically promotes optimization.








