| LegitHyperbole said: Another thing is the fast travel system, why is this not standard instead of map jumping. Where ever you are you have to make a journey to be able to fast travel from a set sign post and you unlocking these through adventuring the first timeleading to a sense of exploration and adventure and hooks you more to the world. It is beautiful and genius. Death Stranding got it done probably better in the first game but this is still the perfect balance between convenience and immersion. |
You mean like Ultima III had back in 1982? And whole bunch of other games since?
Industry as a whole tends to forget (or disregard) old knowledge, and reinvents wheel periodically for younger generations.







