I do love a good challenge. For example a couple of the Master Levels in Doom Eternal are brutal on Nightmare to the extent I felt genuinely kinda exhausted when I finished them which made it that much more satisfying. In general I actually prefer when a game doesn't have difficulty options and instead the difficulty is highly variable with it being not that challenging to get to the end normally while having brutal optional challenges.
Hollow Knight is a great example of that where most people can get the easiest ending if they keep trying while only a very small number of people have done the hardest things you can do in that game. I want to experience brutal difficulty but not from the very start basically. If there are gonna be difficulty options though there should be optional sliders that let you do stuff like speed the game up and in general go far beyond the hardest difficulty option.








